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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I hope the team can offer up what some old school designers want but your example is just the point of the whole argument...some kind sole has already made that coop for anyone and all to use. All that is needed is to edit any change that you would like to see implemented, or use it as is, till skills are developed amongst the squad for C#. Coops is not like going out to get a burger ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 03-26-2012 at 10:57 PM. |
#2
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I have to agree with Alpha and Furbs about the need for a Coop Gui & the poll we had a while back showed that so did the majority voting .
The 1946 Coop setup was quick to join ,get the briefing and launch, plus gave all the results at the end for all to see. How changes can effect player numbers is easily apparent on Hyperlobby where to majority of Coops are in 4.11 or HSFX as many hosts dropped UP because a later version messed up the mission end score board in coops . I have to agree with what I have heard from groups that actualy use Coops for online wars and missions .These guys are customers too and are not happy with the present Coop setup. Regardless of prior intentions not to use the old interface the devs have a lot of work still being done on CLod as well as the GFX rework, I would suggest possibly that a Coop gui could be intergreated with the release of the sequel as I think sales and online numbers will benifit from this. On mission writing ,I did start in the mission builder within the first few days of getting the game and as you know the missions would not save back then.As the game was suffering from many problems I have since waited for it to be rectified before I commense again.I have wrote many missions in iL2 but found the CLoD MB less intuative and will be glad when/if a comprehensive MB manual is supplied. Last edited by 6BL Bird-Dog; 03-26-2012 at 10:51 PM. |
#3
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Is that the poll where some members of this forum were banned for using multipul forum handles to vote more than once for the old style 1C coop?
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#4
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So you don't have the ability to learn? You think I'm some sort of programmer? I'm a mechanical engineer. I figured out what I know by learning, reading books, trying things.
If you spent as much time reading/learning C# as you did posting on forums all day, you'd have been writing code long ago. |
#5
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#6
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That instruments are made to make simple what is in an other way difficult. See the Arma2 mission builder: simple to do simple things, complex enough with triggers and visual instrument to do more complex things without to script, expandable with the scripting to do more difficult things.
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#7
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