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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-26-2012, 09:37 PM
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Originally Posted by Force10 View Post
Furbs, you should be ashamed. Below is a small sample script of getting co-op to work.It is actually much larger but there is a 50,000 character limit here.

As you can clearly see, it practically writes itself! Not sure why this would discourage any newcomers to the COD family.

;

I hope the team can offer up what some old school designers want but
your example is just the point of the whole argument...some kind sole has already made that coop for anyone and all to use. All that is needed is to edit any change that you would like to see implemented, or use it as is, till skills are developed amongst the squad for C#. Coops is not like going out to get a burger
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Last edited by SlipBall; 03-26-2012 at 10:57 PM.
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  #2  
Old 03-26-2012, 10:32 PM
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6BL Bird-Dog 6BL Bird-Dog is offline
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I have to agree with Alpha and Furbs about the need for a Coop Gui & the poll we had a while back showed that so did the majority voting .
The 1946 Coop setup was quick to join ,get the briefing and launch, plus gave all the results at the end for all to see.
How changes can effect player numbers is easily apparent on Hyperlobby where to majority of Coops are in 4.11 or HSFX as many hosts dropped UP because a later version messed up the mission end score board in coops .
I have to agree with what I have heard from groups that actualy use Coops for online wars and missions .These guys are customers too and are not happy with the present Coop setup.
Regardless of prior intentions not to use the old interface the devs have a lot of work still being done on CLod as well as the GFX rework, I would suggest possibly that a Coop gui could be intergreated with the release of the sequel as I think sales and online numbers will benifit from this.
On mission writing ,I did start in the mission builder within the first few days of getting the game and as you know the missions would not save back then.As the game was suffering from many problems I have since waited for it to be rectified before I commense again.I have wrote many missions in iL2 but found the CLoD MB less intuative and will be glad when/if a comprehensive MB manual is supplied.

Last edited by 6BL Bird-Dog; 03-26-2012 at 10:51 PM.
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  #3  
Old 03-26-2012, 11:26 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by 6BL Bird-Dog View Post
I have to agree with Alpha and Furbs about the need for a Coop Gui & the poll we had a while back showed that so did the majority voting .
Is that the poll where some members of this forum were banned for using multipul forum handles to vote more than once for the old style 1C coop?
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Old 03-26-2012, 10:49 PM
ATAG_Bliss ATAG_Bliss is offline
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Sorry banks but i just dont have the skills, wish i did.
So you don't have the ability to learn? You think I'm some sort of programmer? I'm a mechanical engineer. I figured out what I know by learning, reading books, trying things.

If you spent as much time reading/learning C# as you did posting on forums all day, you'd have been writing code long ago.
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Old 03-26-2012, 10:55 PM
Force10 Force10 is offline
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Originally Posted by ATAG_Bliss View Post

If you spent as much time reading/learning C# as you did posting on forums all day, you'd have been writing code long ago.
I guess I missed the requirements on the box that said "Extensive C# programming experience required for Co-op play"
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Old 03-26-2012, 10:57 PM
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6S.Tamat 6S.Tamat is offline
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Originally Posted by ATAG_Bliss View Post
So you don't have the ability to learn? You think I'm some sort of programmer? I'm a mechanical engineer. I figured out what I know by learning, reading books, trying things.

If you spent as much time reading/learning C# as you did posting on forums all day, you'd have been writing code long ago.
The point is why to need a FMB so.. let's do everything on programming.
That instruments are made to make simple what is in an other way difficult.

See the Arma2 mission builder: simple to do simple things, complex enough with triggers and visual instrument to do more complex things without to script, expandable with the scripting to do more difficult things.
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Old 03-26-2012, 08:14 PM
Insuber Insuber is offline
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I dont get it, are people saying we shouldn't be asking for useful features that would help CLOD be more popular?
Not "people", just "someone"
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