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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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What would go a long way is a concise user guide for the FMB, not just a post at SimHQ on how to modify one of the stock single player missions for offline use.
Honestly, I went into the FMB last night and all I could accomplish was to get an AI Spitfire to endlessly circle over base. No way to spawn on the ground in said Spitfire, no indication that the base was red or blue, and no way to launch the mission, even though it shows up in my single player mission list. It's infuriating for someone who has made missions for years in IL2.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#2
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I think it's great that CloD has really advanced features such as scripting and stuff. There are some very talented people out there that can do magic with the tools at their disposal BUT there also have to be a more accessible side to it. Nobody is denying that CloD is a step forward in terms of FMB features compared to 1946 but it's a step backwards (which I never expected) when it comes to being intuitive and accessible. This goes for the whole game IMO, they really need someone with previous experience in making user friendly GUI's, I hope they hire at least one of those. It's a turn-off for newcomers to the game but it's almost even a turn off for a long time fan like myself. I hope to see improvements in the future, hope.
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#3
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#4
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I agree it is just like 46 for making a basic mission with the tools to take that to your imagination limits.
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#5
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Yes, I only ever use it to make quick fun missions to check thing s(like placing lots of AA guns to look at the flak explosions effects on aircraft) and it works almost exactly the same as '46, just with more options.
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#6
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What am I missing here? COOP is a mode where you build a mission and play the AI? One side is all human the other is the AI and they carry out a mission that happened in the past? Is that right? To me COOP is what ATAG server does. Problem is not everyone cares what you want to accomplish. There are those that want to complete the objective and others that are looking to disrupt my goal so it requires an amount of sneakiness and planning to avoid them. I have had very few DF's in the last several hours on ATAG. Depends on what you are looking for. If you want a fight you can sure get into one. If you want coop it's there to. The situation changes very often from one hour to the next. Depends on what is complete and what is left. Who on the other side is flying and how many. Lots of dynamics that require your team to coordinate and think about what you are doing.
Last edited by ATAG_Doc; 03-26-2012 at 01:32 PM. |
#7
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No ones spreading false info here, you are not reading what were saying but picking what you want to see, and are not seeing it from any other view point but your own. Some of us dont want to fly in DF servers but want to fly in CooP mode 30 - 40 mins missions structured to a specific mission parameter/s. Old CooP gives mission results pilots results and win/loose condition of the CooP when the mission is closed, none of this is present in CoD, see the pics in this thread. We know how to make missions we know how to fly the aircraft we don't have the interface to do it how we do in IL2 1946 style CooP mode, as there's no CooP mode in CoD. Please read the thread from the beginning to understand what's being said here. Im just saying no ones knocking DF servers and what they do, its just we need a proper CooP interface. Thanks. Last edited by KG26_Alpha; 03-26-2012 at 01:26 PM. |
#8
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But again, maybe I don't understand the point. Cheers, Insuber |
#9
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#10
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Here is the coop link, I'm sure many already know its existence just posting for those who are unaware...would like to hear from any who are using it.
http://code.google.com/p/il2coop/downloads/list
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