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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Sorry, but neither of those are anywhere near as complex as CloD. Nice character animation, sure, but a far stretch from modelling land sea and air and all the complexity and physics of a whole bunch of WWII aircraft and weapons systems. You'll be telling me they model the ballistics of their pistols next. |
#2
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Do you have ANY idea at all what it means to code a game like Skyrim, and a game like IL2CoD? What game systems are involved in those? How a game engine is working at all? And I am not talking about the graphics/render engine, but about the game engine.. Obviously, you don't, otherwise you would have not mentioned that. Skyrim has a HUGE world. HUGE! And the Editor.. the TES Creator only in itself is more complex than the whole IL2CoD! Mafia II has physics and damage modelling of cars and weapons. And guess what? It also has collision, on all that HUGE world of it. Want some other examples? Assassin's Creed games.. also with HUGE worlds, hundreds of buildings, lots of details, collision, hundreds of characters, and so on. Do you know how many animations had the system they've developed for AC1? ANY idea at all? I'll tell you: 10000 animations. Now come and tell me that Il2CoD is more complex than a game that has an animation system for the main character which manages and blends them as beautifully and seamlessly as AC does.. and I'll tell you you never worked on developing games and you don't have any idea what you're talking about! Don't talk about thing you don't know.. just because you think, I assume from what you "see", that IL2CoD is more complex than those games, it doesn't make it so! Last edited by adonys; 03-26-2012 at 05:33 PM. |
#3
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Air combat simulators are very complex.
Every bullet fired has plotted trajectory, every aircraft in the scenario is flying and shooting. Everything moving has to be accounted for when you compare games. As long as you see the movement that is all being plotted. The graphics are doing their thing as well on every moving and non-moving object in the scenario. Last edited by nearmiss; 03-26-2012 at 05:35 PM. |
#4
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Last edited by adonys; 03-26-2012 at 05:42 PM. |
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comparing apples and oranges must be really fascinating, especially if none of the participants is a developer of the software talked about, meaning everything said are guesstimates..
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#6
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Insofar the comparison to those games does not really hold.
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#7
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And the point was that many claimed the IL2CoD's code is the most/one of the most complex codes existent in game development industry, which is a false statement. Last edited by adonys; 03-26-2012 at 06:52 PM. |
#8
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I ve player Skyrim and Mafia.They are great games but
1 They had the time to finish the product 2 the budget and the people involved was much greater 3 nobody knows the problems they had due the development 4 Even when stand on a hill and can see very wide you can see ~8 km in clod you can see from west england to Belgium 5 in those ganes you walk or drive a car. The engine has more time to render as when you fly a fast plane 6 Every second you fly your plane there are processes calculated affecting your plane. |
#9
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Every second you fly your plane there are processes calculated affecting your plane ...............and all the other objects visible for miles around, not just a street. |
#10
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Programming a 3D game is never trivial. |
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