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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#71
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Yep, and not because most of the mission making community cant read.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#72
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I can't see why we can't have both, C# coding for people with the skill to use it extensively and drop down menu preset triggers for the rest of us retards, everybody's happy!
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#73
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#74
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This is the best way to make sure nobody new ever plays this game! Exposing casual players to the 1C forums is pretty much guaranteed to drive anyone away from the series. The devs are just hoping that the community will do all the work they should have had done over a year ago.
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#75
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#76
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One problem is CoD has no live online community except in game and ts, Hyperlobby still supports all those that make it to IL2 1946 and get online via HL.
HL supports CoD but there's no huge attraction until the squads become more active. In fact I have helped CoD pilots in HL's IL2 lobby before and plenty of casual pilots gather there. Its usually in these help session the discussion as to why IL2 1946 pilots are not migrating to CoD comes up. One of the main reasons is no CooP mode, the other is the limited theatre compared to IL2 1946. ================================================== ============================================ The FMB interface is almost identical to the old one, the problem is understanding the C# features and why they went that way. 99% mission builders can handle the CoD FMB Only 1% can handle the scripts. . Last edited by KG26_Alpha; 03-25-2012 at 08:25 PM. |
#77
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> One problem is CoD has no live online community, Hyperlobby still supports all those that make it to IL2 1946 and get online via HL.
IMO a big reason is the number of planes. Compared to IL2 there are so few flyable plane types that it gets boring quickly. With Battle of Moscow things should improve. And getting the patch with doubled FPS won't hurt either. |
#78
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If we can make it stable, we'd be using HL too. But there's no point until the game gets there in the 1st place. As far as the FMB, it's very similar. And there isn't a single thing you can't do in the FMB (besides the broken stuff) compared to the old game that would require any scripting/coding. The main difference is not having a set mode distinguishing online types. So the 1% about people not coders is probably true, but it only adds to what you can do between both games. You can still spawn planes, ships, trucks, or any other object without a single line of code. All the other stuff you did to setup missions in the old game were all created by 3rd party - Dgen, FBDj, etc., etc., I understand the need for COOP integration and eventually somebody will probably make a program that does all the work for you, just like the old game. But you're making it sound as if what you did FMB-wise / comparing the old and new IL2, one requires code - which is false. But with the new one it allows you to expand missions with programming if you want to / know how. |
#79
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The difference is the new is sometimes it's unnecessarily difficult, look at the old ac delay spawn, then the new for example ?? If you took 100 that can use the FMB in IL2 then gave them the CoD one 99% wouldn't know how to use the scripting only 1% would is what I meant. I have made around 2-3 thousand missions in IL2 series and used sometimes the Lowngrin DCG and Starshoys in game DCG in the past to host squad campaigns under CooP conditions, we have tried DF & MDS it don't really work. Yup its a bad sales point leaving out the CooP interface, but there's more pressing things to sort first for 1C Team and hopefully we will all get what we want from the thing at some point. ![]() . |
#80
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My initial reply was to spec.. To point out the fact that it did not take 'everyone' a year to realize C# was NOT needed to make missions Seeing that was not the case, but still wanting to condemn 1C in some way you chimed in and tried to spin it the topic into another direction. At which point I pointed out to you I already addressed it As for my answers.. it is pretty simple.. If you don't like my answers, don't ask me questions. Problem solved. As for trying to start fights.. I have another suggestion for you.. Instead of you trying to play 1C MOD by chiming in with your assessment of posts and punishments.. How about you keep it to yourself and simply report the post? Because if you truly believed what you said, than you know your reply would only escalate the situation. Agreed? Now with that said, in light of your other posts in this thread I think you need to read or re-read my post again. Why? Because I never said the problem stemmed from people not being able to read (your words not mine) What I said was their willingness to read! As in they did not care enough about making missions to read all the info provided here in this and other forums. Which imho means the only reason they are chiming in on it now is they see it as just another opportunity (more ammo) to talk ill of CoD.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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