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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 04-11-2008, 11:49 PM
-Sulan- -Sulan- is offline
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The OT suggestion is very nice me thinks!!!

I'd also like to see some ability to get shared kills, might make some people less likely to steal kills...
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  #12  
Old 04-14-2008, 01:41 PM
zaelu zaelu is offline
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My suggestion would be a MMO type central server (monthly payable if necessary), where we could log hours of flight etc... like Airforce War but more detailed and with more strategy implications on the whole front.

oh, Hello all!.
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  #13  
Old 04-14-2008, 01:50 PM
RockStar RockStar is offline
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Quote:
Originally Posted by -Sulan- View Post
The OT suggestion is very nice me thinks!!!

I'd also like to see some ability to get shared kills, might make some people less likely to steal kills...
+1

All good suggestions here.
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  #14  
Old 04-14-2008, 03:21 PM
Feuerfalke Feuerfalke is offline
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Very good suggestions!

I'd like to see a good ingame communication for online-playing. It would aid teamplay a lot, if people don't have to join TS. The ingame-comms in IL2 never worked for me.
It would also add to immersion, if noises (enginesounds, guns, etc) would be transmitted, too, as well as atmospheric noise. There is a tool named TS-noise, that adds a background-noise to the Teamspeak-output and the crackling sound from the transmit button. Even better would be raising the noise-level, the further the pilot is away from you and it would also add some immersion, if your communications fail when the radio is hit.

Another thing that impressed me very much in SilentHunter / DestroyerCommand: If people chat, it's handled like they use comms. Sitting in a Destroyer, you can locate and pin down these transmissions. In WW2 this was done, too, by ground units and it would be a great tactical immersion factor.

Another great thing would be a communication like in BF2 or a modified version of the system to give orders to AI-pilots: Simple phrases that in combination send information with a few clicks to other pilots without having to use a mike or speaking English or whatever. With the same phrases in the same categories, they could even be translated easily to the language the player is using.

And a personal wish, that has already been partially confirmed: Kill-markers
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  #15  
Old 04-18-2008, 10:17 AM
virre89 virre89 is offline
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Man i can't wait for this game, i just pray its coming out in 2008 since im going for military service in 09. Will be an awsome game for sure, havn't they worked on it for quite awhile yet ?
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  #16  
Old 04-18-2008, 04:39 PM
Blackdog_kt Blackdog_kt is offline
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I think you might get a glimpse of it. They might have it ready by next Xmas, or that's what we hope at least
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  #17  
Old 04-19-2008, 03:13 PM
virre89 virre89 is offline
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Hehe,

I sure hope so , it's abit sad that it's taking such along time to develop this dunno why but looks like the devs are going into amazing detail and accurecy . Im confident it will be a blast when released however lets just not hope that'll be more than a year away.
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