![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]() Quote:
BTW, according to your link they released a beta patch a couple weeks after RoF was released. Did your "deductive reasoning" take that into consideration? |
#2
|
||||
|
||||
![]()
Quote from Luthier...this from the last patch notes...
"Generally, releases should follow at about the same pace as they have with the current patch"
__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
#3
|
|||
|
|||
![]()
They're releasing a beta graphics patch to isolate graphics issues from everything else. I would expect a full patch soon afterwards, as they have been working on other issues at the same time that they have been working on graphics. That seems like it would be pretty obvious.
|
#4
|
||||
|
||||
![]()
Thats what we hope is going to happen....
BETA graphics patch then maybe full retail with other fixes 2 weeks later. but as we are saying its not clear what is going to happen and when.
__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
#5
|
|||
|
|||
![]()
2 weeks is probably the best case. His prediction of 3-6 months is nothing but trolling/
|
#6
|
||||
|
||||
![]()
But David, it could well be true. we just dont know...yet.
__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
#7
|
|||
|
|||
![]()
He seems to know. That's why I'm asking where he saw the timeline posted.
|
#8
|
||||
|
||||
![]() Quote:
![]() previous smaller patches were released fairly frequently during the mad "post initial sale of the game" period, in a desperate attempt to plug the holes in the ship and try and get the sim running at some halfway decent level of performance, to which they largely succeeded by about 4 months ago (except people like me on mid level pc's still have significant problems, but at least people with high end machines seem to be having fun online) to now try and use the 4 - 5 months wait for the rewrite of the complete game gfx engine as an reason to believe that all subsequent patches will take that long is obviously not rational or reasonable. taking these type of extreme troll-like positions is what usually makes it impossible to include you in normal constructive exchanges here
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
#9
|
|||
|
|||
![]() Quote:
|
#10
|
|||
|
|||
![]() Quote:
But 9 months is also too short of a time if they for example rewritten it from the scratch for DX11 (and not only using DX11's API, but using DX11 features like tessellation, etc). I've said it after game's launch, and I still believe it now, 1 year after, specially as what happened from then until now fits this theory best: what we've seen launched as IL2CoD was actually a concept code, based on IL21946's code, slowly developed over time for testing various new systems with the old already available engine, with the intention to rewrite everything on clean from a certain point. Yet, when the plug was pulled, they've found out they won't finish it (the new engine) in time for the launch date, so they've dropped the new engine code for the moment, and entered in a frenzy to patch the concept one in order to can launch it. After the launch and the 3 months of trying to save the sinking boat, they've got back focused on writing to finish the new engine's code, which by now reached a core-ready state. Last edited by adonys; 03-03-2012 at 06:53 AM. |
![]() |
|
|