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#101
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![]() previous smaller patches were released fairly frequently during the mad "post initial sale of the game" period, in a desperate attempt to plug the holes in the ship and try and get the sim running at some halfway decent level of performance, to which they largely succeeded by about 4 months ago (except people like me on mid level pc's still have significant problems, but at least people with high end machines seem to be having fun online) to now try and use the 4 - 5 months wait for the rewrite of the complete game gfx engine as an reason to believe that all subsequent patches will take that long is obviously not rational or reasonable. taking these type of extreme troll-like positions is what usually makes it impossible to include you in normal constructive exchanges here
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
#102
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#103
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#104
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But 9 months is also too short of a time if they for example rewritten it from the scratch for DX11 (and not only using DX11's API, but using DX11 features like tessellation, etc). I've said it after game's launch, and I still believe it now, 1 year after, specially as what happened from then until now fits this theory best: what we've seen launched as IL2CoD was actually a concept code, based on IL21946's code, slowly developed over time for testing various new systems with the old already available engine, with the intention to rewrite everything on clean from a certain point. Yet, when the plug was pulled, they've found out they won't finish it (the new engine) in time for the launch date, so they've dropped the new engine code for the moment, and entered in a frenzy to patch the concept one in order to can launch it. After the launch and the 3 months of trying to save the sinking boat, they've got back focused on writing to finish the new engine's code, which by now reached a core-ready state. Last edited by adonys; 03-03-2012 at 06:53 AM. |
#105
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#106
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adonys, when were you hired by MG?
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#107
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The patch will certainly be worth the wait, this will be the same graphics engine that they use in BOM, so in the very near future we will be able to take full advantage of DX11. Happy days.
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#108
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Oh! Did I miss something? I can't seem to find any post by the devs that says the patch will have DX11 features activated. Post a link will you Tree.
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#109
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edit.... i doubt it will be in the next patch, but the fps boost will make it more possible in the future.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip Last edited by Chivas; 03-03-2012 at 07:24 AM. |
#110
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edit.... i doubt it will be in the next patch, but the fps boost will make it more possible in the future.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip Last edited by Chivas; 03-03-2012 at 07:24 AM. |
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