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FM/DM threads Everything about FM/DM in CoD

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  #11  
Old 02-28-2012, 05:58 PM
TomcatViP TomcatViP is offline
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Service ceiling = max alt where your plane still hve a certain rate of climb

Max ceiling = max alt where your plane still can fly level
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  #12  
Old 02-29-2012, 09:19 AM
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Varrattu Varrattu is offline
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Thank you for clarification.

Do you have any idea concerning the relation between iL2COD air pressure and iL2COD flight model. As far as I know it is important for discussions in connection with the ceiling.

Regards Varrattu
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  #13  
Old 02-29-2012, 09:44 PM
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Quote:
Originally Posted by Blackdog_kt View Post
There are two problems here. First, the FMs need revision as almost no single aircraft in the sim can attain its historical performance values. According to the latest Friday update the developers are working on the FM, so a future patch will probably correct that.

Second, there is an operational error involved: you are flying at full fine pitch.

The best thing you can do is trim the aircraft to fly at about 250 kph (i think that's the best climb speed in the 109) and then add power to make it climb (the nose will rise to maintain 250kph and you will climb).

The higher you go, the lower the outside air pressure is and that means lower pressures inside the engine intake manifold as well: your Ata gauge will drop as you climb.

This means that you can add some throttle to bring it back up (i like to climb at about 1.2 Ata and loiter at 1.0 Ata to save fuel) and after a certain altitude not even full throttle will give you the full Ata you can get at ground level.

Now for the prop. Assuming you are cruise climbing like described, it's not efficient to climb at full fine pitch. 12:00 pitch is like 1st gear in a car: it pulls the car uphill with ease but it doesn't let you attain a high speed.

Similarly, full fine pitch is good for low speeds and high angles of climb (eg, at the top of a zoom climb in combat), or when you want to keep your speed under control and the engine responsive (eg, during approach and landing).

In fact, the higher you go you need to coarsen the pitch, because the outside air is thin and the propeller doesn't "bite" well at fine settings: it just turns really fast but doesn't generate much thrust.

Depending on how steeply i climb, i usually set the pitch between 10:10 and 11:00, coarsening a bit as i go to higher altitudes. Of course, if you coarsen it too much there is again a problem, because the propeller has more resistance and after a point the engine can't turn it efficiently.

It's a balancing act, you just need to play around with it and get a feel for it.

E-3...I was studying how the game handles pitch, by flying under the simple difficulties setting and watching the gauges. If it is modeled correctly, the pilot was very busy in rl. I don't want to pick up bad habits by watching, and then executing similar to the animation...do you know if the animation has been contested by our many experts here?
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  #14  
Old 03-01-2012, 10:35 AM
Blackdog_kt Blackdog_kt is offline
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To be honest i have never tried simplified CEM in CoD, so i don't know how it works.

In general through yes, you are busy when flying with manual pitch. If i do it often i get to a point where i can tune it well enough by the sound and only look to the gauges once in a while (this means i can look outside the cockpit for enemies, instead of bury my head in the panel).

Then real life happens, i don't fly for a week or two and i can see the plane performs worse because i'm not doing things as i should. However, once you understand how it works the first time around, it only takes 30 minutes to an hour of flying time to remember it again.
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  #15  
Old 03-01-2012, 10:44 AM
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Quote:
Originally Posted by Blackdog_kt View Post
To be honest i have never tried simplified CEM in CoD, so i don't know how it works.

In general through yes, you are busy when flying with manual pitch. If i do it often i get to a point where i can tune it well enough by the sound and only look to the gauges once in a while (this means i can look outside the cockpit for enemies, instead of bury my head in the panel).

Then real life happens, i don't fly for a week or two and i can see the plane performs worse because i'm not doing things as i should. However, once you understand how it works the first time around, it only takes 30 minutes to an hour of flying time to remember it again.

Constant work load of AI pilot, can we learn from him

I may not have worded my post well, I'll try it again...My point was if AI is the perfect pilot, then by studying his use of the pitch control lever at a certain throttle position/RPM, at a certain airspeed, during a certain maneuver we can then learn through our observations of him what is the optimun settings of pitch, for the various situations we find ourselves in...in those difficulty settings, you can watch the AI's use of the pitch control lever/and clock(seeing when it is moved, why, and to what setting on the clock, how often he makes change's) for an example, you pulling the stick to climb you will notice his perfect control of the ata, its value needle never straying far, and take notice how the airspeed respond's to the use of the correct setting's of the clock, all the while the throttle position being unchanged by you the pilot...try it!...next I will observe his use of the radiator slats
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Last edited by SlipBall; 03-01-2012 at 03:29 PM.
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  #16  
Old 03-01-2012, 09:31 PM
TomcatViP TomcatViP is offline
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The AI use a simplified FM. The engine parameters might then be different.
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  #17  
Old 03-01-2012, 09:34 PM
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Quote:
Originally Posted by TomcatViP View Post
The AI use a simplified FM. The engine parameters might then be different.
That was the case in IL-2.. But has that been confirmed in CoD? If so, got link? Thanks in advance!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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  #18  
Old 03-01-2012, 10:32 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by SlipBall View Post
Constant work load of AI pilot, can we learn from him

I may not have worded my post well, I'll try it again...My point was if AI is the perfect pilot, then by studying his use of the pitch control lever at a certain throttle position/RPM, at a certain airspeed, during a certain maneuver we can then learn through our observations of him what is the optimun settings of pitch, for the various situations we find ourselves in...in those difficulty settings, you can watch the AI's use of the pitch control lever/and clock(seeing when it is moved, why, and to what setting on the clock, how often he makes change's) for an example, you pulling the stick to climb you will notice his perfect control of the ata, its value needle never straying far, and take notice how the airspeed respond's to the use of the correct setting's of the clock, all the while the throttle position being unchanged by you the pilot...try it!...next I will observe his use of the radiator slats

I understood what you meant. What i was saying is that i never tried flying with AI-assisted engine controls, so i don't know what the AI does and i can't provide any judgement on his inputs

Also,
Quote:
Originally Posted by TomcatViP View Post
The AI use a simplified FM. The engine parameters might then be different.
this is correct too. The AI doesn't have the full CEM we have, it just has some artificial limits to prevent it from doing what the player can't.

An aircraft under AI control won't have the whole CEM module running. Instead, it has simpler instruction sets like for example "don't go over X amount of boost" to make sure it can't "cheat": instead of having to calculate all the parameters, it's simply told not to exceed the normal operating limits to save CPU processing load.

This was discussed early on in a development update, but i can't remember when to search for the relevant thread.
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  #19  
Old 03-01-2012, 10:38 PM
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Quote:
Originally Posted by Blackdog_kt View Post
I understood what you meant. What i was saying is that i never tried flying with AI-assisted engine controls, so i don't know what the AI does and i can't provide any judgement on his inputs

Also,


this is correct too. The AI doesn't have the full CEM we have, it just has some artificial limits to prevent it from doing what the player can't.

An aircraft under AI control won't have the whole CEM module running. Instead, it has simpler instruction sets like for example "don't go over X amount of boost" to make sure it can't "cheat": instead of having to calculate all the parameters, it's simply told not to exceed the normal operating limits to save CPU processing load.

This was discussed early on in a development update, but i can't remember when to search for the relevant thread.


Thanks!...next time I'll ask Tree UK
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  #20  
Old 03-04-2012, 09:24 AM
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Quote:
Originally Posted by TomcatViP View Post
The AI use a simplified FM. The engine parameters might then be different.

I'm not sure thats the case in clod...I've been working on mastering AI's technique with the use of pitch, and have improved greatly control of speed, and engine temperature.
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