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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 02-29-2012, 04:00 AM
salmo salmo is offline
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Thanks 79_Dev, I am already operating win7 & am familiar with running FBDj stats webpages & have edited the conf.ini to include the correct DB connect info. SQL Admin reports cloduser & clodadmin are connected to the DB & in sleep mode.
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  #2  
Old 03-01-2012, 01:08 PM
D_F_C D_F_C is offline
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In all missions.cs files are setup the correct IP and port ?
You need for each mission in cycle the base mission script with your machine settings in region Stats Initialization

Last edited by D_F_C; 03-01-2012 at 01:12 PM.
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  #3  
Old 03-14-2012, 05:33 AM
lotaria lotaria is offline
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Join Date: Oct 2011
Posts: 6
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Hi Wild Willi thx for sharing
how can i make that the server shows from whitch country the players are ?
now the server scrives (player) from unknown and that is wrong

Last edited by lotaria; 04-09-2012 at 05:05 PM.
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  #4  
Old 03-14-2012, 03:39 PM
melasuda melasuda is offline
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Hi wildwillie

first sorry for english, i use google traslator.

There is my cuestión.
When i use il2 commander the planes create by a time tiggers or army air no start on the server.

How can i solve it.

THX
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  #5  
Old 03-14-2012, 06:11 PM
melasuda melasuda is offline
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after read a lot off post, i add this to bose scrip, and now work fine

Quote:
public override void OnTrigger(int missionNumber, string shortName, bool active)
{
base.OnTrigger(missionNumber, shortName, active);

AiAction Action = GamePlay.gpGetAction(shortName);

if (Action != null)
Action.Do();

GamePlay.gpGetTrigger(shortName).Enable = false;
}
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  #6  
Old 03-14-2012, 10:13 PM
melasuda melasuda is offline
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Sorry, no work bery fine.
The works only the first time.
But the trigger TPassThrogh it only works once,but I need is that every time you activate work.
¿how can i solve it?

NOw work. only need change false for true.
Quote:
public override void OnTrigger(int missionNumber, string shortName, bool active)
{
base.OnTrigger(missionNumber, shortName, active);

AiAction Action = GamePlay.gpGetAction(shortName);

if (Action != null)
Action.Do();

GamePlay.gpGetTrigger(shortName).Enable = true;
}
Thx all

Last edited by melasuda; 03-15-2012 at 02:05 PM.
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