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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 02-23-2012, 03:37 PM
6S.Manu 6S.Manu is offline
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Location: Venice - Italy
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Quote:
Originally Posted by carguy_ View Post
Not so impossible. There is an average for everything. And there is an average for pilot fatigue also. Even if you implement ecceptional pilot fatigue resistance, it would be better than nothing. Currently a player is able to input maximum G (to the point of blacking out) for extended period of time.

In vertical flight where high speed diving is the norm, blacking out is much easier and ofcourse much frequent. Since Russian planes
- cannot reach speeds above 650km/h
- are mostly crappy at vertical maneuvers
they stick to their best tactic which is low speed horizontal, high G turns.
High G turns require applying high stick pressure. You will not black out at low speed, pulling the stick to the maximum for say 4 minutes. What most red pilots do (be it British or Russian planes) - they continously turn in the same direction until the blue plane stalls out or falls out of the turn circle. That is completely unrealistic. Not all red featured planes had light stick pressure. Some (very much like the Bf109)did require exceptional strenght to get the maximum horizontal turn doable by the aircraft airframe. As a result, in certain planes, only the strongest (and with the most stamina!!!) pilots could not only pull maximum horizontal Gs, but very few of them were ever able to sustain this amount stick pressure.

So in summary, in blue planes you can use trim to pull out of a dive BUT still you black out.
Red planes however are always able to pull their max Gs while in horizontal for unlimited time with no danger of blacking out.

Hence red planes expoit absence of pilot fatigue heavily in their favor.

You can always make it the same as blackout. When you pull max G for say 2minutes, your max stick pressure lowers itself, resulting in virtual pilot being unable to pull max horizontal G. When player lowers the stick pressure, he ragains fatigue and ability to pull maxG (gradually for say 15 seconds).

It is easy, but would make red pilots cry I know.
Exactly.

Anyway, as for the realistic bombing mod of IL2, a 60% accurate detail is better than a 20% accurate, isn't it?

In this case there is no fatigue at all and not only spit pilots but also high speed BnZers (probably in a lesser way) can fight in that way for dozens of minutes; I can tell you that during our 1v1 trainings sometimes the fight end because of fuel, and we are manoeuvring all the time... 30 minutes?

Use an average value and we are happy.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
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