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#13
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![]() Quote:
Mods malady? i would like to strongly disagree. VERY strong disagree indeed! I have seen CFS3, so let me get the ball rolling with these arguments: -stock flightmodels not for real. a spit that can do 15...20 loopings in a row, starting at treetop level and ending at 1000 feet... NO. -stock FMs/DMs incomplete No overheating... one Bullet coming close to the engine cowling = dead engine within 10 minutes. -AI not well developped Stock AI started shooting as soon as they were in Range - if a weapon had an effective Range of 1000 meters, that would be the exactly the range at which you could expect a AI to start shooting at you. (icons) -Stock Equipment incomplete. G6, G10; A5 and A8 for german Prop fighters... B and D Mustang B and D thud for the Yanks. Spit9C and 9E (spit9E =.50 cals outside the Hispano, on the inner .303 position) -Game designed in a Way that everyone can see and edit the files, Following the CFS2, Flight simulator Philosophy. -Microsoft Simulators have always been designed to entice the community to produce stuff on their own. Hence their releases of SDKs. CFS2, and 3 had no mod malady. They worked exactly as designed by their creators. Mods filled the gaping holes of what was an arcade shooter with -corrected content, the community went to great lengths to put the credo "as real as it gets" into action -new content |
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