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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #91  
Old 02-10-2012, 02:33 PM
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SiThSpAwN SiThSpAwN is offline
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Originally Posted by bongodriver View Post
No it's not
Its a little scary when you take all we have been through with this game in to account though
  #92  
Old 02-10-2012, 02:36 PM
kestrel79 kestrel79 is offline
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Great update. The Russian map looks like it's coming along nicely.

I wouldn't expect the new graphics engine to look much different than what we currently have. It's more of an "under the hood" update that should increase fps.
  #93  
Old 02-10-2012, 02:37 PM
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Thanks BlackSix & Team, these ack ack guns are just what we need to push the dogfights over the channel
  #94  
Old 02-10-2012, 02:40 PM
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Thor, that could well be the case and actually I hope it is. I'm sure, however, that Black6 flies Cliffs of Dover just as we do and is well aware of the RAF fighters' performance shortcomings which do not correlate with 100 octane test data. That's why I'm puzzled by his "answering a question with a question" non-response.
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  #95  
Old 02-10-2012, 02:45 PM
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Given his own words he is probably not aware of that particular issue. It's not that everyone is arms deep into the same things, he may be more interested in making missions (which also was his job the last time he worked for 1C).
  #96  
Old 02-10-2012, 02:47 PM
Hunden Hunden is offline
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Originally Posted by maki4444 View Post
The coutryside looks amazing, really as well as the ju 88, I remember those from the Il2 FB days

Now I know soooo many people are gonna be like.....why are the devs wasting time on the controlable flak, we need ai improvements we need to stop memory leaks w want the patch faster we want bom faster we want the pacific theatre faster, we want the mediterranean faster, we want more flyable planes


Great job 1C keep em comming

The Flak actually reminds me of Air Warrior 2, you could even play tanks in that game. The game was my first flight sim and it was epic
I believe they just showed the tank being controlable in the last part of the video.
  #97  
Old 02-10-2012, 02:48 PM
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Originally Posted by Brainless View Post
I think that new graphics engine will not look very different from older. It will be (I hope) more smooth (less stutters), with better frame rate, and without memory leaks.
If you read this thread you will notice that it's not done in the new graphics engine...

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  #98  
Old 02-10-2012, 02:49 PM
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I learned about the fuel from Ilya.
Now we have simulated the performance of engines taken from public test. What kind of fuel they used - such fuel in our game. Please don't ask me to look and learn these particulars, I have absolutely no time for it.
In the future, it may be introduced by the separation of the types of fuel.
  #99  
Old 02-10-2012, 02:50 PM
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Quote:
Originally Posted by Hunden View Post
I believe they just showed the tank being controlable in the last part of the video.
Read BlackSix teasing answer to my fishing regarding that earlier in this thread. Reading between the lines, he pretty much confirms that we will get to see drivable tanks next week

Edit: I'm right now trying to grasp how nice drivable tanks on a 128 player server would be... Put that on a fairly small map and do some capture mechanism like CTF in the shooters. Flying CAP for real tanks is a a whole new level of immersion for me. The problem often is the size of the maps like in Warbirds where you had to drive for an hour only to get blasted by a Stuka... One main problem there was the barren landscape - but I guess tank vs tank would be a lot more fun in CLoD!

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Last edited by mazex; 02-10-2012 at 03:04 PM.
  #100  
Old 02-10-2012, 02:58 PM
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Quote:
Originally Posted by mazex View Post
Read BlackSix teasing answer to my fishing regarding that earlier in this thread. Reading between the lines, he pretty much confirms that we will get to see drivable tanks next week

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