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  #1  
Old 02-04-2012, 05:33 PM
Chivas Chivas is offline
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Originally Posted by zapatista View Post
interesting indeed, but i think there is a more sinister side to all this ! i was speculating on exactly that in the last few years, gleamed from various crumbs dropped by oleg and Co over the years.

i think this ties in with the delays experienced by oleg some years ago, when he had to fire a number of programmers/designers for breaches of confidentiality. and around the same time there were attempts to break into olegs private home pc's (and work ?) to try and get the source code. a group of oleg employees left under a cloud at that time (2007 ?) and another major delay was forced onto the BoB project.

speculation was raised in several of the main il2 forums, that RoF rose way to quick from nothing to suddenly have a basic game up and running so quickly without much leadtime (even if very flawed at release time)

the only good news in all of this is that, according to oleg at the time, that none of them were actually working on the game engine or source code itself, or had access to the greater vision and plans for BoB, and they had minimal access to it and mainly worked as object (or landscape ?) designers iirc. from what he stated over the years, oleg designed the il2 series of games in a modular process, and one programmer working on one part (eg objects) would not have had access to the source code of the game itself (game engine, grafix coding for landscape, dynamic weather, dynamic campaign), which proved a good safety measure in the end. only in the last phase of the game creation were the modular parts linked together into a alpha state.
ROF did not steal the original IL-2 source code. ROF developers originally more than likely licenced the code. It was well known they were going to use the IL-2 Code for ROF, but after extensive work they found it wasn't suitable for the features they intended to have in ROF. Just as Oleg found that the original IL-2 code was no longer suitable for the features he wanted to implement in COD. ROF developers ended up building there own game engine.
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Old 02-05-2012, 07:57 AM
kestrel79 kestrel79 is offline
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I always thought the rumor was some people left working on Clod and moved on to Gaijin working on WoP?

If you compare the early CloD video from years ago (that one mysticpuma tradeshow video) and look at the terrain that is in the game, it looks similar to the Battle of Britain map for Wings of Prey.

I'm fine with the modelers doing other sims. The RoF sound guy did a great job with the new sounds for CloD so I don't see why it's a big deal for something like this to happen. They are freelancer modelers that need to make a living.
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Old 02-05-2012, 05:44 PM
Chivas Chivas is offline
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Originally Posted by kestrel79 View Post
I always thought the rumor was some people left working on Clod and moved on to Gaijin working on WoP?

If you compare the early CloD video from years ago (that one mysticpuma tradeshow video) and look at the terrain that is in the game, it looks similar to the Battle of Britain map for Wings of Prey.

I'm fine with the modelers doing other sims. The RoF sound guy did a great job with the new sounds for CloD so I don't see why it's a big deal for something like this to happen. They are freelancer modelers that need to make a living.
I agree and thought the same thing when beta testing WOP. I know they borrowed some of the FM from the original IL-2 series, but there were many other similarities. It made me think that some of Olegs personnel problems might have been some of them jumping ship to the Gaijin development.
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