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  #11  
Old 02-04-2012, 02:20 PM
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Originally Posted by tavingon View Post
get them making bonus planes for clod pls
^this^
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  #12  
Old 02-04-2012, 02:46 PM
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I imagine that this might have something to do with them borrowing the RoF sound guy
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  #13  
Old 02-04-2012, 03:26 PM
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Originally Posted by ATAG_Dutch View Post
No kidding there.

All seems quite reasonable to me. Did they have anything to do with the RE8? Seems far too aerobatic.
I read this earlier, and as soon as I read that I had a little chuckle to myself. Still, it's good they're keeping busy anyway, but by the sounds of things (and the way that was written) it sounded more like they were temping on CloD rather than being full-time modellers, so I'd guess that they were pulled in in order to push the sim out a bit quicker, in which case there's no direct loss to CloD or the sequel.

Either way, I'm not sure if I'm reading in to it a little bit too much, but that's a bit of a shame about what they said about the Korean expansion. By the way that sounds it seems like it's had the stoppers put on it well and truely, when I was sort of hoping it was just on hiatus. Still, I hope it might see the light of day one day, but we'll have to see.
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  #14  
Old 02-04-2012, 05:33 PM
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Originally Posted by zapatista View Post
interesting indeed, but i think there is a more sinister side to all this ! i was speculating on exactly that in the last few years, gleamed from various crumbs dropped by oleg and Co over the years.

i think this ties in with the delays experienced by oleg some years ago, when he had to fire a number of programmers/designers for breaches of confidentiality. and around the same time there were attempts to break into olegs private home pc's (and work ?) to try and get the source code. a group of oleg employees left under a cloud at that time (2007 ?) and another major delay was forced onto the BoB project.

speculation was raised in several of the main il2 forums, that RoF rose way to quick from nothing to suddenly have a basic game up and running so quickly without much leadtime (even if very flawed at release time)

the only good news in all of this is that, according to oleg at the time, that none of them were actually working on the game engine or source code itself, or had access to the greater vision and plans for BoB, and they had minimal access to it and mainly worked as object (or landscape ?) designers iirc. from what he stated over the years, oleg designed the il2 series of games in a modular process, and one programmer working on one part (eg objects) would not have had access to the source code of the game itself (game engine, grafix coding for landscape, dynamic weather, dynamic campaign), which proved a good safety measure in the end. only in the last phase of the game creation were the modular parts linked together into a alpha state.
ROF did not steal the original IL-2 source code. ROF developers originally more than likely licenced the code. It was well known they were going to use the IL-2 Code for ROF, but after extensive work they found it wasn't suitable for the features they intended to have in ROF. Just as Oleg found that the original IL-2 code was no longer suitable for the features he wanted to implement in COD. ROF developers ended up building there own game engine.
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  #15  
Old 02-05-2012, 07:57 AM
kestrel79 kestrel79 is offline
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I always thought the rumor was some people left working on Clod and moved on to Gaijin working on WoP?

If you compare the early CloD video from years ago (that one mysticpuma tradeshow video) and look at the terrain that is in the game, it looks similar to the Battle of Britain map for Wings of Prey.

I'm fine with the modelers doing other sims. The RoF sound guy did a great job with the new sounds for CloD so I don't see why it's a big deal for something like this to happen. They are freelancer modelers that need to make a living.
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  #16  
Old 02-05-2012, 05:44 PM
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Originally Posted by kestrel79 View Post
I always thought the rumor was some people left working on Clod and moved on to Gaijin working on WoP?

If you compare the early CloD video from years ago (that one mysticpuma tradeshow video) and look at the terrain that is in the game, it looks similar to the Battle of Britain map for Wings of Prey.

I'm fine with the modelers doing other sims. The RoF sound guy did a great job with the new sounds for CloD so I don't see why it's a big deal for something like this to happen. They are freelancer modelers that need to make a living.
I agree and thought the same thing when beta testing WOP. I know they borrowed some of the FM from the original IL-2 series, but there were many other similarities. It made me think that some of Olegs personnel problems might have been some of them jumping ship to the Gaijin development.
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  #17  
Old 02-05-2012, 09:37 PM
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They should just use 3D Laser Scanning equipment , scan the aircraft so they are withn 1mm accuracy and then go from that. This is what iRacing does , they scan tracks and cars and get things done alot faster. See what I mean with the video link.

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  #18  
Old 02-05-2012, 10:22 PM
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afaik the outside is the easiest part.
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  #19  
Old 02-06-2012, 10:59 AM
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S!

Well, co-operation between Luthier's and Jason's teams would benefit all as the simulator genre is an underdog in world of "arrow in the knee", "tube running guns blazing" and other so called "AAA" games
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  #20  
Old 02-06-2012, 06:18 PM
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Quote:
Originally Posted by machoo View Post
They should just use 3D Laser Scanning equipment , scan the aircraft so they are withn 1mm accuracy and then go from that. This is what iRacing does , they scan tracks and cars and get things done alot faster.
Many of the WWI era planes have no surviving originals or even authentic replicas. That's one thing that makes the RoF models so remarkable.
The laser point cloud stuff is cool. They can use it to scan entire buildings, like historic ones where there are no drawings.
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