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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #101  
Old 02-03-2012, 07:42 PM
Flanker35M Flanker35M is offline
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S!

Well the FPS increase sounded promising as it was from a mission, not a canned track. I think the existing BD track suffers from same as the old one, was made on one version meaning it will not possibly work the same on another. And there are some visual bugs in the BD that are not visible in the game itself, like the strange smoke streak pointing to sky from a Me110 wing on ground etc.
  #102  
Old 02-03-2012, 07:50 PM
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Gabelschwanz Teufel Gabelschwanz Teufel is offline
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Looking forward to the FPS increase for sure!
  #103  
Old 02-03-2012, 07:51 PM
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Quote:
Originally Posted by kestrel79 View Post
I'm excited about this video feature...What could it be?
Unexpected Feature ? Could be Anti-Aliasing , realistic tracers or detailed doorknobs .

Salute !
  #104  
Old 02-03-2012, 07:59 PM
Dano Dano is offline
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Blacksix, can we get some information on how the new gfx engine updates affect things like shadow flicker, particle effect issues (slow down), memory useage and low altitude stutter next week possibly? Luthier did state that it would look exactly the same but I have a hard time believing that you would go to the trouble of doing so much coding work and leave said issues in place, personally I'm making an assumption that most of the issues will have been fixed at the same time but it would be nice to get some sort of official word on it
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  #105  
Old 02-03-2012, 07:59 PM
jimbop jimbop is offline
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I thought it might have been a funny bug reminiscent of the 10-mile high grass, tree bullets or floating ships (although we still have those).

Maybe they found that the Wellington was suddenly flyable! But that's just my wishful thinking...
  #106  
Old 02-03-2012, 08:26 PM
adonys adonys is offline
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oh, the mockery..

and regarding milestones, tasks and project tracking, ALL and EVERY software development businesses are using them. working on even simpler projects than this without any of them would be simply inconceivable and nothing short of pure madness.

the project managers and producers surely have a (crystal) clear image of the current state of the project.

so, I'm 150% sure they have all of the above, it's just they don't want to let us know the dates and the deadlines.. and they would have done that, if it would have been in their favor.. as it is, it's clear they want to hide something..

well, thanks for the update anyway!
  #107  
Old 02-03-2012, 08:39 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by adonys View Post
as it is, it's clear they want to hide something..
Ill have to disagree with your assement
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  #108  
Old 02-03-2012, 08:42 PM
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il_corleone il_corleone is offline
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wow, really nice damage model, but, i will be realistic, the more important thing from the update its the FPS increase, and wow, guys you do it!, i need to see it ingame but, sunds promisings, but, you need to bring back the old colors from the first patches, i dont know if i am the only one that likes it, but, the down and all was more "realistic" and more eye candy, but, first of all things, the performance guys, a house is started from the floor rigth? so, first please,Optimizate the Graphic Engine, to a very decent stable, and later, Start to make addons/Expansions to the game, Manu, Thanks for the info
  #109  
Old 02-03-2012, 08:50 PM
smink1701 smink1701 is offline
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Quote:
Originally Posted by Dano View Post
You wont get anything more of an update until it's ready for release, thank the community for that and move on, it's getting tiresome reading how peeved you are at it now, we know.
Dano, when you are right, you’re right. I just took another valium and will chase it with a little Jack Daniels and a nap. Until next week….Out!
  #110  
Old 02-03-2012, 09:18 PM
Sutts Sutts is offline
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Sounds very promising indeed. That's the kind of info we've been looking forward to. Keep up the good work guys, can't wait to fly the patch.
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