Quote:
Originally Posted by Phabius
Thanks again!
Everything is running smoothly
TexMipFilter=3 seems to do the trick and LandGeom=3 enhances the landscape drawing, so far so good.
But I'm still having problems with trees and I don't know if this is normal:
With Forest=3, even so standard map trees look much better, every "FMB placed" tree is invisible, both in FMB and in game.
In FMB, Object 165 appears on the map, but the actual tree set is invisible (2D and 3D views in FMB, and in game).
With Forest=2, the trees I've inserted with FMB are visible as they should, but none of them cast shadows as they use to with my old video card.
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The OGL settings I posted up are my "fail safe" ones.
If you have it running smoothly you can tweak around the effects and distance also texture compressions and AA.
Invisible tree object 165 is an old bug, I've crashed into many of them.
Seems dependant on your video settings if you see them or not.