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-   -   Best conf settings for GeForce GTX550Ti ? (http://forum.fulqrumpublishing.com/showthread.php?t=29452)

Phabius 02-01-2012 05:01 AM

Best conf settings for GeForce GTX550Ti ?
 
I've been dealing with the conf file, trying to dial the best settings for my nvidia GeForce GTX550Ti.

Still, I have some issues like FMB positioned trees with no shadows (shadows=2), and some nasty rendering of airfields and objects in the distance (yes, the two last lines are already added to the conf file), with moving parallel lines...

Windows XP SP3
i7 960
4GB RAM

Any suggenstions for the conf file settings for max visual experience?

Thanks!

KG26_Alpha 02-01-2012 01:03 PM

Quote:

Originally Posted by Phabius (Post 386860)
I've been dealing with the conf file, trying to dial the best settings for my nvidia GeForce GTX550Ti.

Still, I have some issues like FMB positioned trees with no shadows (shadows=2), and some nasty rendering of airfields and objects in the distance (yes, the two last lines are already added to the conf file), with moving parallel lines...

Windows XP SP3
i7 960
4MB RAM

Any suggenstions for the conf file settings for max visual experience?

Thanks!

Make sure your running OGL not Dx.

[Render_OpenGL]
TexQual=3
TexMipFilter=1
TexCompress=2
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Phabius 02-01-2012 09:58 PM

Thank you!
Gonna try it tonight.

Greetings

CadMan 02-01-2012 11:29 PM

I have 550Ti as well, try these as well:

Effects=2 enhanced effects
LandGeom=3 for 32=>72km land draw distance

swiss 02-02-2012 01:39 AM

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0*
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0*

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=2
ForceShaders1x=0

Phabius 02-02-2012 04:02 AM

Thanks again!

Everything is running smoothly :)

TexMipFilter=3 seems to do the trick and LandGeom=3 enhances the landscape drawing, so far so good.

But I'm still having problems with trees and I don't know if this is normal:

With Forest=3, even so standard map trees look much better, every "FMB placed" tree is invisible, both in FMB and in game.
In FMB, Object 165 appears on the map, but the actual tree set is invisible (2D and 3D views in FMB, and in game).

With Forest=2, the trees I've inserted with FMB are visible as they should, but none of them cast shadows as they use to with my old video card.

KG26_Alpha 02-02-2012 06:23 PM

Quote:

Originally Posted by Phabius (Post 387110)
Thanks again!

Everything is running smoothly :)

TexMipFilter=3 seems to do the trick and LandGeom=3 enhances the landscape drawing, so far so good.

But I'm still having problems with trees and I don't know if this is normal:

With Forest=3, even so standard map trees look much better, every "FMB placed" tree is invisible, both in FMB and in game.
In FMB, Object 165 appears on the map, but the actual tree set is invisible (2D and 3D views in FMB, and in game).

With Forest=2, the trees I've inserted with FMB are visible as they should, but none of them cast shadows as they use to with my old video card.


The OGL settings I posted up are my "fail safe" ones.

If you have it running smoothly you can tweak around the effects and distance also texture compressions and AA.

Invisible tree object 165 is an old bug, I've crashed into many of them.

Seems dependant on your video settings if you see them or not.

HOSTIL 02-09-2012 02:49 PM

I have an old 8600GT 512mb ddr2 128bits to run il2 1946.
I can use opengl at maximun video settings (my FPS are over 70), or I can use directx at maximum video settings (my FPS are over 90).
If my old gpu can run at maximum, yours should run it too (easly).

I think the eyes only can see difference bellow 30 fps. And if your video settings are at maximum, I think there is nothing more to do. Play the game and have fun.

Cordially,

Nicholaiovitch 02-11-2012 01:09 PM

Quote:

Originally Posted by Phabius (Post 387110)
Thanks again!

Everything is running smoothly :)

TexMipFilter=3 seems to do the trick and LandGeom=3 enhances the landscape drawing, so far so good.

But I'm still having problems with trees and I don't know if this is normal:

With Forest=3, even so standard map trees look much better, every "FMB placed" tree is invisible, both in FMB and in game.
In FMB, Object 165 appears on the map, but the actual tree set is invisible (2D and 3D views in FMB, and in game).

With Forest=2, the trees I've inserted with FMB are visible as they should, but none of them cast shadows as they use to with my old video card.

The tree issue with object 165 has been a known bug for many years and many requests have been made to fix it. Unfortunately, the only safe way to fly, particularly online is to use "Forest=2" as you have no idea if the mission builder has used this object (until you explode having hit it!).

The setting for "Texcompress" and "TexFlags.TexCompressARBExt" may require changing to "2" and "1" respectively if you get mission loading failure with some of the very large maps (the reduction in image quality is very small)

Nicholaiovitch:)

Phabius 02-12-2012 03:32 AM

Thanks everyone for your help!
It's running very smooth now, with the best possible graphics. No frame dropping and the immersion was highly enhanced.

I'm just waiting for 4.11.1 so the sky light problems at dusk, dawn, etc. can be addressed.


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