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#51
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#52
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S!
7950HD seems to be a strong performer in it's price class really ![]() |
#53
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Does changing Render=D3D10_0 to D3D10_1 or D3D11 or D3D11-0 in conf.ini change performance? |
#54
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Hi there Ataros, this is from a post Luthier did on performance.
E. NOTE: DirectX 9 offers slower performance and lower graphic fidelity. If your system meets Recommended system requirements, upgrading to a DX10-capable operating system will offer better performance boost in Cliffs of Dover than perhaps any hardware upgrade. http://forum.1cpublishing.eu/showthread.php?t=19819
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#55
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Hi, MajorBoris. Thanks for info.
Then we are lucky we have a DX10 engine at least unlike some other games. |
#56
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What does D3D10_0 and D3D10_1 means? Off and on? Thanks. I did try D3D11_0 but it had a performance hit for me. Now I use D3D10_0. |
#57
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I think these are different versions of DX10 or different ways the game uses DX10.
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#58
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I use the setting DirectX 10_0 meaning it uses DirectX 10.0. Not sure if changing to 10_1 does anything. But that we know that 11_0 does not fully work yet. And as of AMD not working in DX 9..I doubt it. Played older games and they run just fine. |
#59
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I'm trying to figure out why the 3gig card Flanker is using does not take the FPS hit on particles, ie, dust, gun firing that the 580GTX 3 gig experiences. Any ideas?
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#60
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It has different architecture and is generally faster according to many other tests. Thus it may be faster in CloD in complex scenes where FPS is minimal.
But I am not sure it does not take the FPS hit on particles. To prove it you have to run the same track under the same conditions (CPU speed & cache size, memory, game and driver settings, software running, etc., etc.) |
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