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#411
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In terms of progress....I'm also looking forward to them tweaking the FM, CEM etc. as that is my thing. I know they are working on FM fixes but my guess is that the massive graphics rewrite is absorbing much of the effort and they are wanting to nail that one before focussing more on the things that matter to me. I hope after this next patch we can start seeing a lot of loose ends being tied up by the team, making a more polished product. |
#412
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Yes, CoD is playable and I am really enjoying it because there is just enough available to keep my love of virtual 'flying' and 'combat opportunities' engaged but the kind of campaign Blackdog_kt is describing will bring a lot more palyability and 'feel' to what is at present a workable but slightly flat combat simulation. Quote:
http://flyawaysimulation.com/news/43...osoft-studios/ You will see that MS are targetting the 'Gamesters', including their addiction to game pads or playing with a mouse so no 'simmimg' investment would be required. It seems it will have a limited free environment/terrain and planeset all of which can be added to by purchasing and with a gaming style of 'rewards' if they use the Windows Live aspect and there will be 'missions'. I suspect the Flight Models will be very good, probably with 'easy/gamer' settings and I expect they will be successful in selling it as a 'game' that is simple to install and run and it may even draw 'gamers' into our ranks of 'simmers'. Now many CoD players may not want that 'gaming' style of play but 1C seem to have been positioning themselves for the gaming market with, as Oleg explained, a switch from OpenGL to DirectX for porting across to other platforms. That is, in the opinion of a number of posters here, what threw a large spanner into the works and accounts for 'why doesn't it look like it did in Oleg's early previews?' which were perhaps rendered in OpenGL. So, MS's primary market looks to be the Gamer not the Flight Simmer, hopefully ensuring a financial success, whilst 1C appear to be doing it the other way around by catering to its established 'simming' market before moving to game patforms.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#413
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I am from China
很关心IL2 COD, 有几个问题想问下, first :什么时间出 IL2 COD的服务器版? second: IL2COD下一个版本应该是 64位。 lanling 请使用在线翻译 Online translation: Very concerned about the IL2 COD, there are several questions to ask next, first: what time of IL2 COD server version? second: IL2COD the next version should be 64. Last edited by JG52Uther; 01-31-2012 at 10:34 AM. |
#414
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Yes agree...I remember Oleg talking of this utopia, where knocking out a generator, or a rail line and all the associated ramifications...that's game play!! ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#415
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Try to think for others too, for a change. Most ppl have various performance issues (usually when effects are near, more planes in dogfight etc.). Including me. You have very powerfull rig and not all of us can afford that (latest quad cores and SLI systems with latest GPUs). OK my rig is pretty decent (i7920 OC to 3.5Ghz, GTX470 TF2 OC to 800 Mhz on core, 6GB DDR3 working at app. 1333Mhz.) but stil have very noticable fps drops (slowdowns) when effects are near (dust, explosions, fire from my engine etc.). Yes, Ive been a beta tester, have a long history dealing with games and software optimisations and I did everything I could to optimise and speed up my PC. I gained smoother game after that but like I said its still very slow on some occasions. And I dont want to play this sim on low to med video settings (just to gain more speed) because then its not CLOD but some outdated sim. I suppose most folks ("ofliners" and "onliners") have even less powerful rigs than mine. Im not saying I cant play this sim but the optimisation of the core engine should be their main task. For now. Later they can deal with FM fixes. Im all for that. With time ppl will upgrade their rigs and with upcoming optimisation of the core we all should be able to play this without (big) issues.
Last edited by Tvrdi; 01-31-2012 at 11:28 AM. |
#416
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I am from Chinese
I am concerned about the next version of IL2 COD. Efforts to improve the next version to the following questions. First: I hope that is 64-bit Second: To improve the number of video game screen Third: To optimize the graphics for example: NVIDIA AMD Fourth: to give up now version IL2COD The next version of IL2 COD can be independent of the current version of IL2 cod The current version of IL2 COD model can be completely moved to the next version Because these modeling has been very mature friends. Including injury, ballistic |
#417
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I have an i7 920 2.66Ghz but only 2GB memory and an ancient GeForce GTS 250 1GB card - and running XP too. I think you misunderstand me....I definitely support them fixing the core performance issues with the graphics rewrite - it will benefit me a great deal I hope. I was just pointing out that the big list of outstanding issues that they appear to be ignoring is probably due to them wanting to get the core fixed first. |
#418
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Hey I saw such 3D models of planes here before.....
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#419
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Man... it is just not possible, mkay? Nobody knows what really happened prior to Oleg farewell, but something HAPPENED, and since that time all screenshots look different and result is what you got. It looks like all new things were deleted and poor Luthier had to start over with empty table and unfeasible deadlines and incompetent workforce. But... not my problem anymore. Reading it here just because of nostalgy, and just to see the SIGNS again, even here, how everything is going to hell... |
#420
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One more thing to react...
Someone pointed out that WWI planes are so primitive that it is possible to simulate them better and quickly, and WW2 planes are so complicated with their CEM and other stuff, that it takes years... What about DCS A-10? If your argument is correct, we should not be able to fly it, because it would be still in development... (MG spent already 7 years on WW2). Based on your argument, I would expect simulator of A-10 around 2035... |
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