Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 01-31-2012, 06:04 AM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

There is no competition because no major company is willing to develop complex sims that are far to expensive to make, in a genre far to small to make any serious money. Microsoft, Rowan, etc etc have left the building, The A2A Simulations have left the work to the mod team, have dropped development of sims and have concentrated on making aircraft for FSX. Gaijin is making combatsim light. Studio 777's ROF is barely making enough profit to stay solvent. Its highly doubtful that a major company will come along unless they have a ready built game engine that can easily be converted to a complex WW2 aircombat sim. The only people stupid enough to make these sims are enthusiasts and they are hard to find with the knowledge and cash need to develop one, like Oleg Maddox.

Oleg Maddox didn't run away with the code, he just couldn't get the job done in the time required, and knowing his perfectionism, there is no way he wanted the sim released this unfinished. He either stepped back and gave Luthier the helm or he was forced back, by the investors.

These sims are so complex the setbacks grow exponentially.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
  #2  
Old 01-31-2012, 06:12 AM
Il2Pongo Il2Pongo is offline
Approved Member
 
Join Date: Nov 2009
Posts: 88
Default

I think the issue is as presented by Luthier.
Just tried for to much. And instead of the absolute shame and loss to all of us of them walking away from it, they have come up with a mechanism to keep the thing going forward and give us the chance of having a growing game to play for years to come.

I look forward to supporting it.
  #3  
Old 01-31-2012, 06:56 AM
Sutts Sutts is offline
Approved Member
 
Join Date: Jan 2010
Posts: 566
Default

Quote:
Originally Posted by Il2Pongo View Post
I think the issue is as presented by Luthier.
Just tried for to much. And instead of the absolute shame and loss to all of us of them walking away from it, they have come up with a mechanism to keep the thing going forward and give us the chance of having a growing game to play for years to come.

I look forward to supporting it.
+1
  #4  
Old 01-31-2012, 07:16 AM
Robert's Avatar
Robert Robert is offline
Approved Member
 
Join Date: Oct 2007
Posts: 717
Default

Quote:
Originally Posted by Chivas View Post
Studio 777's ROF is barely making enough profit to stay solvent. Its highly doubtful that a major company will come along unless they have a ready built game engine that can easily be converted to a complex WW2 aircombat sim.
Oleg Maddox didn't run away with the code, he just couldn't get the job done in the time required, and knowing his perfectionism, there is no way he wanted the sim released this unfinished. He either stepped back and gave Luthier the helm or he was forced back, by the investors.

These sims are so complex the setbacks grow exponentially.
How can they not be solvent if "RoF is celebrating its inclusion in the Top 100 PC Games of All Time by PC Gamer magazine." (From Jason's Youtube account that I subscribe)

If the case is they are barely solvent and RoF is in the top 100 PC games of ALL time, then what does that say about the market for flight sims? Something to think about?

I've been saying this for a few years prior to the release of CoD. We are in a renaissance in the FS community. I'm beginning to wonder with the high cost and low profit incurred while developing a flight sim, will we be experiencing an extinction of our hobby?
  #5  
Old 01-31-2012, 07:26 AM
bongodriver's Avatar
bongodriver bongodriver is offline
Approved Member
 
Join Date: Mar 2011
Location: United Kingdom
Posts: 2,546
Default

Quote:
Originally Posted by Robert View Post
How can they not be solvent if "RoF is celebrating its inclusion in the Top 100 PC Games of All Time by PC Gamer magazine." (From Jason's Youtube account that I subscribe)

If the case is they are barely solvent and RoF is in the top 100 PC games of ALL time, then what does that say about the market for flight sims? Something to think about?

I've been saying this for a few years prior to the release of CoD. We are in a renaissance in the FS community. I'm beginning to wonder with the high cost and low profit incurred while developing a flight sim, will we be experiencing an extinction of our hobby?
almost certainly....but if we give it a chance we can have at least 1 good one for the next 10 years
__________________


Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition
  #6  
Old 01-31-2012, 07:47 AM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

Quote:
Originally Posted by Robert View Post
How can they not be solvent if "RoF is celebrating its inclusion in the Top 100 PC Games of All Time by PC Gamer magazine." (From Jason's Youtube account that I subscribe)

If the case is they are barely solvent and RoF is in the top 100 PC games of ALL time, then what does that say about the market for flight sims? Something to think about?

I've been saying this for a few years prior to the release of CoD. We are in a renaissance in the FS community. I'm beginning to wonder with the high cost and low profit incurred while developing a flight sim, will we be experiencing an extinction of our hobby?
Well to be fair, being included in a Top 100 list doesn't mean it's a commercial success. Look at Bioshock, number 34 on that list, it was a critical darling but didn't sell very well on the PC. The middle market of gaming is almost dead, a market which flightsims belongs to. Triple A titles and indie games are the only ones profitable and a lot is owed to development costs. Imagine if MG made an Angry Birds clone, minimal R&D and maximum profit, times has changed and the economic monster doesn't care about our itsy bitsy little flightsim hobby. If it's not profitable, it will die, playforfree seems to be the way to go in order to attract new audiences, you give people a little taste and if they like it they may have the rest of the dish.

P.S All IMO and a bit off-topic...saaweee!
  #7  
Old 01-31-2012, 08:08 AM
bongodriver's Avatar
bongodriver bongodriver is offline
Approved Member
 
Join Date: Mar 2011
Location: United Kingdom
Posts: 2,546
Default

Quote:
Originally Posted by addman View Post
Well to be fair, being included in a Top 100 list doesn't mean it's a commercial success. Look at Bioshock, number 34 on that list, it was a critical darling but didn't sell very well on the PC. The middle market of gaming is almost dead, a market which flightsims belongs to. Triple A titles and indie games are the only ones profitable and a lot is owed to development costs. Imagine if MG made an Angry Birds clone, minimal R&D and maximum profit, times has changed and the economic monster doesn't care about our itsy bitsy little flightsim hobby. If it's not profitable, it will die, playforfree seems to be the way to go in order to attract new audiences, you give people a little taste and if they like it they may have the rest of the dish.

P.S All IMO and a bit off-topic...saaweee!
Yes OT.....but at least it's been relatively civilised
__________________


Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:45 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.