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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #131  
Old 01-27-2012, 02:00 PM
katdogfizzow katdogfizzow is offline
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Awesome
  #132  
Old 01-27-2012, 02:05 PM
Sternjaeger II Sternjaeger II is offline
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Quote:
Originally Posted by Bewolf View Post
Sounds cool, I remember the days in IL2 when people desperately looked for material, checked museums, private collectors, archieves to find blueprints of some of the more obscure planes but also for a lot of german mainstay airplanes (lots was destroyed in the last year of the war). An expert in this field who is much more competent then all others who laid their hands on this so far I am sure you will be welcomed with open arms.
It's a huge learning curve, liking aeroplanes or reading some books doesn't make you an expert. The expert is someone who has a sound general knowledge and is capable of researching material inherent to the required task. Assembly manuals, operation manuals, part catalogues, test pilot notes, understanding the available data (and above all not taking them for divine word) and last but not least knowing when, unless you find more material on the subject, you will have to give up.

when you're doing research money is your best friend. You need to budget for research if you want it done hey presto and in a proficient way.

Also, you need to know what you need to look for. If I said "I need material on the Macchi 202", I need to specify what I actually need, and above all do it in collaboration who's aviation and engineering literate. I don't need colour profiles, I don't necessarily need 500 B&W wartime pictures, or one picture of a cockpit is not necessary the absolute truth about the looks of an interior. I need to know what that specific panel, dial or knob is for, whether it was standard or changed on various variants, I need to know how all the moving parts work and why, what the possible faults are, what are the engineering shortcomings.. It's a HUGE task, but it wouldn't necessarily take months.

It's hard work, and not always easy, but it's a vital part of development, especially if you want to avoid doing things twice.

Last edited by Sternjaeger II; 01-27-2012 at 02:10 PM.
  #133  
Old 01-27-2012, 02:06 PM
FG28_Kodiak FG28_Kodiak is offline
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@Blacksix
Ok i see a I16 with weels and one with skies. So will we get a autumn and a winter map?
  #134  
Old 01-27-2012, 02:07 PM
kalimba
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Quote:
Originally Posted by Bewolf View Post
Because there still is the idea of a working community going around, with people exchanging ideas and skins, tactics, finding squads and friends to fly with, instead of a place some individuals go in only to vent their real life furstrations though the proxy of this game and ruining it for everybody else because they consider themselves and their individual happyness the center of the universe.
That is true, but also problematic. How can you avoid '' damage'' to a product like Jason described in his post, and keeping the forum alive ?
By removing all the bad comments ? Forum are here so everyone can express their opinions, and if someone who is new in this community wants to know if it is worth spending $60.00 and PC updates for a game, he is entiteled to all the feedbacks. So what is the good of a forum, if it is also the reason why a game is canned ? How do you deal with that ?
I understand that we may have our post deleted for speculating, or badmouthing without knowing the fact about some issues, but what then when we do have the information ? Having the information does give credential to good AND bad comments.
And yes, individual happyness is everyone ultimate goal in life. It his how you manage to reach it that makes the difference.
SAlute !
  #135  
Old 01-27-2012, 02:12 PM
carguy_ carguy_ is offline
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Quote:
Originally Posted by Bewolf View Post
Just take your game and throw it into a bin and file it under "lesson learned". I paid 70€ for my special edition. Am I happy? No, for sure not.
Am I a destructive entitlement junkie who had to register on this forum under a different alias just to put my pile of human digestion constantly highjacking threads here? Neither.

If Luthier and team require another year to get this game going, then so be it. I will then treat it as if it was only released by then and treat the current sitiuation like participating in an open beta. That is something I can live with it. If you can't, sell your copy and leave.
That is exactly how I feel.
  #136  
Old 01-27-2012, 02:15 PM
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jamesdietz jamesdietz is offline
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Looking forward to the new sim ,,& esp the new patch whenever!
  #137  
Old 01-27-2012, 02:18 PM
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addman addman is offline
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Thanks for the update, I'll refrain from further commenting.
  #138  
Old 01-27-2012, 02:19 PM
smink1701 smink1701 is offline
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Thanks. Nice to know we will be getting regular updates on Friday.
  #139  
Old 01-27-2012, 02:20 PM
kalimba
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Quote:
Originally Posted by Bewolf View Post
If you can't, sell your copy and leave.
Sell it to ... ?

Salute !
  #140  
Old 01-27-2012, 02:25 PM
csThor csThor is offline
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Quote:
Originally Posted by Sternjaeger II View Post
It's a huge learning curve, liking aeroplanes or reading some books doesn't make you an expert.
That sentence should be plastered on the wallpapers of some people I can think of.

Quote:
Originally Posted by Sternjaeger II View Post
It's a HUGE task, but it wouldn't necessarily take months.
If you can get it in your native language, no it shouldn't take this long. But translate it? Into russian for example? That is a completely different beast. That is the crux here, understanding material which is not necessarily in your own native language (and, to make it worse, possibly explaining what you got to a programmer who doesn't speak that language at all). Oh dear, what a nightmarish thought ...
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