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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-27-2012, 09:06 AM
BlackSix BlackSix is offline
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Originally Posted by csThor View Post
Actually the Type 24 (with ShKAS as wing armament) would be the most representative ...
Yes, I know. We will try)

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Originally Posted by VO101_Tom View Post
Hi BlackSix. Thank you for the information.
May i ask a pure technical question? What is the polygon-count of the sequel's planes? Compared to the CloD a/c engine models, the cylindrical and the rounded parts seem to be simpler. I have no problem with it, looks really good! I'm just curious how many polygon is made up of a fighter aircraft, for example? Clod and BoM?
Hi!
Well, I'll ask, but I can not do it before Tuesday. Please remind me about it through private messages.
  #2  
Old 01-27-2012, 09:13 AM
kendo65 kendo65 is offline
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Thanks Blacksix and Luthier for the update.

A word to those finding fault, I'm not normally that bothered about people expressing their opinions, but after what is a very decent update with an in-depth report from Luthier on the difficulties they are encountering I'm amazed to find people throwing it back in his face. All you armchair software development experts who think you personally know better...! Take a look at yourselves.
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  #3  
Old 01-27-2012, 09:18 AM
Aer9o Aer9o is offline
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Originally Posted by kendo65 View Post
Thanks Blacksix and Luthier for the update.

A word to those finding fault, I'm not normally that bothered about people expressing their opinions, but after what is a very decent update with an in-depth report from Luthier on the difficulties they are encountering I'm amazed to find people throwing it back in his face. All you armchair software development experts who think you personally know better...! Take a look at yourselves.
...some of us purchased games before!...may I suggest you have a look at what else its available in the industry and how it is delivered!
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Old 01-27-2012, 10:04 AM
Heliocon Heliocon is offline
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I hate being right.

Also like others mentioned, 1 year for a plane? Seriously? Thats sad, the graphical modeling of a planes exterior should only take a few days, a week at most. Adding details and optimizing the model another week, then another for texturing; so about a month total? In Maya 7.5 it took me two weeks to model, texture and animate (although it was limited) a abrahms on my first time.
Sounds like the development team is still suffering from a lack of efficiency/streamlining/leadership. Same old story, same old excuses.

Also ROF has airframe failure due to Gs and such, where is that in CLOD?

Edit: also game stutters when close to enemy aircraft in combat on my rig, dust on ground during takeoff and mirror cause large multi second stutters too!
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Old 01-27-2012, 10:07 AM
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JG52Krupi JG52Krupi is offline
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yes 2 weeks to model a aircraft, a few months to model the structure, engine, internals and cockpit etc
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Old 01-28-2012, 09:40 PM
Heliocon Heliocon is offline
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yes 2 weeks to model a aircraft, a few months to model the structure, engine, internals and cockpit etc
Modelers dont model the "engine structure" other than the polygons, all the programming for that is done by others, including internals etc. Also modeling the engine is the easiest of the bunch because its not actually visible in game so it can be low polygon count/quality.

So I believe he said there are many people involved in modeling planes, not just 1. A year is absurd.
I love that they are informing us on whats up, unfortunetly its probably bs.
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Old 01-28-2012, 10:50 PM
Baron Baron is offline
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Originally Posted by Heliocon View Post
Modelers dont model the "engine structure" other than the polygons, all the programming for that is done by others, including internals etc. Also modeling the engine is the easiest of the bunch because its not actually visible in game so it can be low polygon count/quality.

So I believe he said there are many people involved in modeling planes, not just 1. A year is absurd.
I love that they are informing us on whats up, unfortunetly its probably bs.


I guess u missed the post by the guy who worked with MS amongst others stating that a year would not be unusual. MS spent a fair few months on one ac with no DM (huge chunk of the work), working weapons etc.
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Old 01-27-2012, 10:11 AM
csThor csThor is offline
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Without any comment on the timeframe of modelling:

WW1 types are utterly primitive compared to their WW2 counterparts. CEM in WW2 is a totally different beast than in WW1. All those technological gadgets of WW2 (i.e. Radar, radio systems, radio beam systems etc) just weren' there in WW1. As such the amount of systems to be modeled is infinitely greater in a WW2 crate. Some people should take that into consideration before they let out the warcries and start besieging the 1C office complex.
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Old 01-27-2012, 09:25 AM
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JG52Krupi JG52Krupi is offline
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Clearly a lot of trolls who have no idea about CAD, open yours eyes and realise RoF has nothing on CoD models... Why you ask well just look at a ww1 aircraft and compare it to a ww2 aircraft there is simply much much more to be modelled.. But hey ignorance is supposed to be bliss right so just carry on trolling.
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #10  
Old 01-27-2012, 03:27 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by JG52Krupi View Post
Clearly a lot of trolls who have no idea about CAD, open yours eyes and realise RoF has nothing on CoD models... Why you ask well just look at a ww1 aircraft and compare it to a ww2 aircraft there is simply much much more to be modelled.. But hey ignorance is supposed to be bliss right so just carry on trolling.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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