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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #311  
Old 01-28-2012, 05:51 PM
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Richie Richie is offline
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Originally Posted by JG53Frankyboy View Post
the game is putting stuff in your PCs memory till its 'full' and your game is stopp running because it does not overwright the old stuff.

this is happening very different for every users PC. This was 'introduced' with the last patch.



I personaly wondering why 1C deos not use the big benefit of STEAM and is releasing small patches with lesser fixes (not that there are none ). Sure, it would need that someone is working on these smaller things.
As examples
Bf110 canons
Ju88/Blenheim bombbaydoors
Ju88/BR20 compassystem
Gunnerhandling

even FM/DM/CEM fixes for several planes are still worked over i hope.....


This focus on the "mother of all patches" is propably not the best decission for their reputation IMHO
I seem to be one of the very fortunate with this sim. I don't have any real problems at all.
  #312  
Old 01-28-2012, 05:57 PM
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Originally Posted by Richie View Post
I seem to be one of the very fortunate with this sim. I don't have any real problems at all.
Appart from the first release (unplayable) it's the same for me, very playable on max settings and I only have a 1gb video card
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  #313  
Old 01-28-2012, 06:06 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Same here.. and that so called constant CTD that some report.. I can count on one hand how many CTDs I have experanced during the hundreds of time I have played it offline and on
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
  #314  
Old 01-28-2012, 06:20 PM
335th_GRAthos 335th_GRAthos is offline
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Originally Posted by kalimba View Post
Remember these , guys ?
Shown more than 2 years ago. always WIP, but was comfirmed by Oleg at that time that would be part of the first release. Now, 9 months after release, are we even close in terms of visual quality at playable FPS?
Whining is not pleasant, but at least give some room for expressing disapointement...And please stop saying that only a couple of features were not
implemented...Look at those pictures..There are many more like those that were " used" to promote the game....until the last minute before release...

Salute !
I may be wrong but, the first release was very close to this (except for the fires pictured at the burning Blenheim).

The only problem then was that the fps was <10 and sli was not working.

I can not make 1c responsible for the low fps (says Athos while ducking for cover...), all this amazing graphic detail requires hardware ressources.
And finding new HW is easier (although costly) than finding new flight simulations

But I expect the bugs to be ironed out with priority.

~S~
  #315  
Old 01-28-2012, 06:30 PM
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And finding new HW is easier (although costly) than finding new flight simulations
N'uff said
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  #316  
Old 01-28-2012, 06:32 PM
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Richie Richie is offline
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Originally Posted by bongodriver View Post
Appart from the first release (unplayable) it's the same for me, very playable on max settings and I only have a 1gb video card

Same here. MSI 560 TI

Last edited by Richie; 01-28-2012 at 06:34 PM.
  #317  
Old 01-28-2012, 06:46 PM
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Anyone with a choice would have stopped reading after the first 3 or 4 pages. Unfortunately for me as a moderator I have to read through all of it, currently 42 pages! Seriously?

If people don't stop with the personal attacks on each other don't be surprised at the consequences.
  #318  
Old 01-28-2012, 06:49 PM
Chivas Chivas is offline
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Originally Posted by speculum jockey View Post
Yes I understand that modelers don't fix AI, but I also understand if the modelers and mission builders have all moved on to Battle Of Moscow, then the actual content support for CLOD has come to a stop. Is that what you would call a finished game? I know that patches to the engine will continue to be developed, since their sequel hinges on them as well, but are they going to do the same with BOM? Release a 1/2 finished game (Content Wise) and then move on to the next sequel?

To repeat, I have no issues with them fixing bugs, but what's the point if they never finish the heart of the game, the campaign, the single player, new multiplayer modes? I started a thread a year ago about the devs actually using their heads to attract customers. Instead of counting rivets on the bracket that holds the undercarriage to the wing spar, maybe they could have included new multiplayer game features, new features for the single player, and other things that would make the game fun. What's going to attract more players and make the game more fun? Having the correct font on the oil-pressure gauge, or having additional content and multiplayer modes that draws you into the game?

People (who are not belly-scraping rivet counters) are begging for something besides "dogfight server". Everyone I know who still playes the original IL-2 uses the "Moving Dogfighter Server Mod" or playes with "SEOW". People are begging for an SEOW style play mode, where everything you do matters to the end result of the game. The real players don't care about some stupid Kill/Death Stat, that's for the Sperglords who've never left their mom's basement. Give us a play mode where shooting down a plane, bombing a fuel dump, losing a pilot, strafing an airfield, or sinking a ship makes an impact to the actual game, not just "Red team has been shot down". Hell, give us a capture the flag mode, anything besides "fly at 30m dogfight".

If Cliffs of Dover were released nearly a year ago with a perfect engine, ran flawlessly, had no bugs, excellent performance. . . it still would have scored medium-low, because after you've tried 2-3 uninspired missions, got pissed at the campaign, and skimmed the ground in a dogfight server for an hour you're pretty much done with the game.

EDIT: If the Devs have no intention on finishing their work, they should at least make sure that the community has the tools and ability to finish it for them.
The only aspect of COD I don't see the developer continue to work on are the Campaigns and Missions for COD. The existing FMB and any updates to the FMB gives the community more than enough tools to make very good campaigns, and missions, just as they were done in the original series. New aircraft will be added to COD thru those developed for other theaters and from the SDK that will be provided by the developer to the community.

I don't see any reason that the developer won't have plans or can't improve the existing multiplayer options. The rate of improvements are slow at this juncture as the main game engine is still a WIP. When the game engine is working and stable then the developer can apply more resources to features that improve game play.
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  #319  
Old 01-28-2012, 09:40 PM
Heliocon Heliocon is offline
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Originally Posted by JG52Krupi View Post
yes 2 weeks to model a aircraft, a few months to model the structure, engine, internals and cockpit etc
Modelers dont model the "engine structure" other than the polygons, all the programming for that is done by others, including internals etc. Also modeling the engine is the easiest of the bunch because its not actually visible in game so it can be low polygon count/quality.

So I believe he said there are many people involved in modeling planes, not just 1. A year is absurd.
I love that they are informing us on whats up, unfortunetly its probably bs.
  #320  
Old 01-28-2012, 10:12 PM
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Originally Posted by kalimba View Post
Hello Chivas,

Just to put back the discussion in context...

We have been shown during the 6 years of developpement hundreds of WIP sreens. In the process, never has Oleg or Luthier presented them as final. But neither as being better than what it would be in the final release after 6 years of work ! WIP is usually presented as "unfinnished" product to be modified in a better way...Not worse or toned down.
I agree that some "features" like ground crew, animated bailout, complex radio comms, even dynamic weather could be considered " special features" but when it comes to the core of the game like the overall visual quality, I dont consider this as a feature anymore. NO AA, no SLI, no decent clouds, and no "as good looking" cockpits, volumetric smoke , reflections and shadows playable in the actual game as presented along the updates. Our friends posted the links to Oleg's threads...Nowhere is to be found a hint about the visuals being toned down for release...
I also agree that maybe someday the game will look like what was shown, but we are far from there yet.
Now whining wont change anything. But it is normal in a forum.We have to live with it...to a certain degree Like we have to endure some members with bad habits and questionnable behavior... and maturity...

Salute !
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