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Interesting stuff Ataros.
It seems since Vista Win 7 triple buffering has had some changes. "Q Can anyone let me know whether the triple buffering and vsync in the Nvidia Control Panel work for DirectX games? A The 'triple buffering' option does affect rendering behavior within the modern DirectX APIs. The 'vertical synchronization' control is less cooperative: in Windows XP, it applies to both OpenGL and DirectX 9 APIs; in Windows Vista and Windows 7, it only affects the OpenGL APIs." http://forums.nvidia.com/index.php?showtopic=173860 |
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