Quote:
Originally Posted by Feathered_IV
Much longer than six months I would say. Oleg mentioned several times that it took his team that long to produce a simple aircraft for the old Il-2.
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Given Maddox Games' efficiency (only took them 6 years to make a broken game) I would say most real studios would laugh at that statement.
Also, as I said a few times already, the modelers wouldn't be doing aircraft, instead they'd be leaving it to the devs. The modelers who prove themselves on the static objects, could possibly move on to ground vehicles, etc. Maybe if someone in the community proved to be incredibly skilled and progressed through the steps of more and more complex models, they could move on to AC, but the intent of my post was that you could have the modelers work on the tough stuff while the community gives you the "atmospheric content". The models that just sit there and look pretty, that only have two damage settings, the ones that are not going to make or break the game.