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#51
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THIS IS WHERE YOU TURN TO THE COMMUNITY! You need buildings, vehicles and ships? Release the tools necessary for them to make them. No matter how good your modeling staff is, there is always some hardcore fan who is better, can make them faster, and even more detailed than your guys have the time to. Have a submission contest where the fans who make models that are good enough for the game get their names mentioned in the credits and maybe 1/2 off the game when it is released. Those fans that can and do make models aren't interested in copy-writing their work and getting big bucks, they want a game that is full of content. Naturally the aircraft will have to be made in-house, but it would free the people who are modeling the other stuff to help out on the new aircraft. More vehicles, and more aircraft, with less money. . . where is the downside? Obviously they will have to do some quality control and make sure the models are appropriate, but that's a heck of a lot less time than making a new carrier or truck from scratch. These people are out there and want to help, might as well use them! If nothing else you get some more publicity for the game when the word is out that people can actually have their work published. There are people who are dying to get into the industry, and having some of the content make it into a real game would be payment enough. |
#52
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#53
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#54
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#55
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I enjoyed flying aircraft-carrier scenarios in Warbirds BTW. It is fun. |
#56
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#57
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Quite agree.
and to say the 'release the tools' argument is getting old? I can only think of 1 flight sim series where tools were available to the wider public and the add ons for that series are flooding in.
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#58
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Quite honestly after reading countless times that this or that object (3rd Party, remember) in 1946 fails to meet the specifications or goes far beyond the specifications I no longer believe that even buildings are easy to model. Or maybe it's just not easy to overcome the laziness of one's weaker self and adhere to specifications. I don't know.
Tanks, vehicles and ships (especially them) are even worse since they're technically intricate and - in CloD - need a high level of details to match what is already there in the game. I am not arguing against people trying their luck, I am arguing against people thinking that creating any objects for CloD will be an easy undertaking. |
#59
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That's fair enough, not sure anybody said it would be easy though, would just be nice to have a crack.
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#60
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Quality objects will require a professional approach and Maddox Games themselves will provide the benchmark for content, hopefully some of the software houses that provide pay ware content for sims like FSX will be inclined to do so for the CloD series. It doesn't all have to have DMs either, if the sim ever lives up to its promise then the FMs and recreation of physics of flight should allow it to become attractive to simmers who are not interested in combat such as sport or aerobatic fliers, imagine a 'Reno: Air Racer' add-on? Be a while though, given the current state of the sim it's hardly a 'market' to invest in.
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