![]() |
#3
|
||||
|
||||
![]()
Intel Core i5-750 OC'd to 3.2GHz
ATI HD 4770 8GB RAM Win7 64bit ------------------------------------------------- [il2] title=Il2-Sturmovik Forgotten Battles hotkeys=HotKey game [window] width=1680 height=1050 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=0 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=0 Use3Renders=0 [GLPROVIDER] GL=Opengl32.dll [GLPROVIDERS] Open GL=Opengl32.dll DirectX=dx8wrap.dll [NET] speed=25000 routeChannels=0 serverChannels=31 localPort=21000 remotePort=21000 SkinDownload=1 serverName=No Name serverDescription= remoteHost= localHost= socksHost= checkServerTimeSpeed=1 checkClientTimeSpeed=0 [MaxLag] farMaxLagTime=10.0 nearMaxLagTime=2.0 cheaterWarningDelay=5.0 cheaterWarningNum=-1 [chat] region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0) [game] Arcade=0 HighGore=1 mapPadX=0.6692857 mapPadY=-0.046666667 viewSet=54 Intro=0 NoSubTitles=1 NoChatter=0 NoHudLog=1 NoLensFlare=0 iconTypes=0 eventlog=eventlog.lst eventlogkeep=0 3dgunners=1 SubTitlesLines=4 ClearCache=0 TypeClouds=1 HakenAllowed=1 SkipParatrooperViews=1 ScreenshotType=0 [HotKey game] PrintScreen=ScreenShot P=pause Pause=pause [HotKey gui] Escape=activate [HookViewFly Config] timeFirstStep=8.0 deltaZ=30.0 [HookView] MouseLeft=Len [HookView Config] AzimutSpeed=0.1 TangageSpeed=0.1 LenSpeed=1.0 MinLen=1.0 DefaultLen=20.0 MaxLen=100000.0 Speed=6 LeanF=0.4 LeanS=0.4 Raise=0.2 RubberBand=0.5 [HotKey builder] MouseLeft=objectMove MouseRight=popupmenu Enter=freeView Shift MouseLeft=worldZoom Alt MouseLeft=select+ Alt MouseRight=select- Alt Ctrl=unselect PageDown=change+ PageUp=change- End=change++ Home=change-- Ctrl MouseLeft=insert+ Insert=insert+ NumPad-0=insert+ F=fill Ctrl MouseRight=delete+ NumPad.=delete+ Delete=delete+ Backspace=cursor Tab=cursor F10=land F11=onLand NumPad-=normalLand NumPad+=toLand NumPad-5=resetAngles NumPad-8=resetTangage90 NumPad-7=stepAzimut-5 NumPad-4=stepAzimut-15 NumPad-1=stepAzimut-30 NumPad-9=stepAzimut5 NumPad-6=stepAzimut15 NumPad-3=stepAzimut30 [MouseXYZ] F1=SpeedSlow F2=SpeedNormal F3=SpeedFast MouseRight=XYmove F4 MouseRight=Zmove MouseMiddle=Amove F5 MouseRight=Amove F6 MouseRight=Tmove F7 MouseRight=Kmove [MouseXYZ Config] RealTime=1 [HotKey Console] Shift Tab=Activate [Console] HISTORY=1024 HISTORYCMD=1024 LOAD=console.cmd SAVE=console.cmd LOG=0 LOGTIME=0 LOGFILE=log.lst LOGKEEP=0 [sound] SoundUse=1 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=0 RadioEngine=2 MusicVolume=4 ObjectVolume=14 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=0 MasterVolume=10 Attenuation=7 SoundMode=3 SamplingRate=2 NumChannels=3 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=0 SoundFlags.static=1 VoiceVolume=0 Channels=2 SoundExt.extrender=1 SoundFlags.bugscorrect=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.85 RadioLatency=0.5 AGC=1 PTTMode=1 SoundFlags.UseRadioChatter=1 SoundFlags.AutoActivation=0 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=0 ActLevel=0 MicLevel=0 SoundFlags.forceEAX1=0 [rts] ProcessAffinityMask=0 ;0 -> all available cpus (default) ;1 -> execute only on CPU 0 ;2 -> execute only on CPU 1 ;3 -> execute only on CPU 0 and CPU 1 ;4 -> execute only on CPU 2 (quad core only) ;5 -> execute only on CPU 0 and CPU 2 (quad core only) ;6 -> execute only on CPU 1 and CPU 2 (quad core only) mouseUse=2 joyUse=1 trackIRUse=0 DisableIME=0 locale= JoyProfile=0 [rts_mouse] SensitivityX=3.0 SensitivityY=3.0 Invert=0 SensitivityZ=1.0 [rts_joystick] X=0 1 4 9 16 25 36 49 64 81 100 0 Y=0 1 4 9 16 25 36 49 64 81 100 0 Z=0 10 20 30 40 50 60 70 80 90 100 RZ=0 10 20 30 40 50 60 70 80 90 100 0 FF=1 U=0 10 20 30 40 50 60 70 80 90 100 0 V=0 10 20 30 40 50 60 70 80 90 100 0 1X=0 10 20 30 40 50 60 70 80 90 100 100 0 1Y=0 10 20 30 40 50 60 70 80 90 100 100 0 1Z=0 100 100 100 100 100 100 100 100 100 100 100 0 1RZ=0 100 100 100 100 100 100 100 100 100 100 100 0 [Render_DirectX] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=4 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 [Render_OpenGL] TexQual=3 TexMipFilter=1 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-1.0 [DGen] SlowFire=1.0 RandomFlights=5 MaxFLAK=100 CampaignLength=VeryLong CampaignAI=Normal CampaignMissions=Normal OperationVictory=3000 OperationDefeat=-3000 WarVictory=30000 WarDefeat=-30000 UseParkedPlanes=1 AirIntensity=High GroundIntensity=High HistoricalRanks=1 PromotionRate=0.25 NoBadWeather=0 ;MissionDistance= (0-300) ;In FB - prefered mission distance in km ;In PF - any value means that carriers are located in shorter than historical distance on maps where it is important - Hawaii, Midway, Marianas. ;SlowFire=(0.5-100, default 5) ;In PF only - ship rate of fire is reduced. ;RandomFlights=(0-5) FB only - a maximal number of random flights. ;MaxFLAK=(0-100) ;FB only - maximal number of AAA en route, does not affect target area. ;MaxBomberSkill=(0-3) ;PF and FB - max skill level of bombers. ;CampaignLength=(Long,Medium,Short,VeryShort", default VeryLong) ;FB only - allows to reduce a number of missions in campaign. ;CampaignDifficulty=(Hard,Normal,Easy) ;FB and PF ;same as simultaneously setting CampaignAI and CampaignMissions ;CampaignAI=(Hard,Normal,Easy) ;FB and PF changes default distribution of AI skill by modifying friendly and hostile AI levels. ;CampaignMissions=(Hard,Normal,Easy) ;FB and PF (no files for PF yet) ;Switches to alternative set of ops files, modifying numbers of friendly and hostile flights. ;OperationVictory= ;OperationDefeat= ;PF only ;sets numbers of points after which an operation is considered success or failure, calling alternative debrief. ;WarVictory= ;WarDefeat= ;PF only ;sets numbers of points after which a war is considered won or lost calling alternative end of war missions. ;NoActiveFrontline ;BoE only ;Removes additional units active around frontline. ;NoBadWeather ;FB and PF ;Prevents bad weather (thunderstorm, rain, snow) ;NoAirfieldHighlight ;FB and PF ;Removes AAA on airfields that are not used in current operation, thus preventing their highligthin on a map (giving away active airfields). ;UseParkedPlanes ;Murmansk only. ;Player's plane initial airfield is defined by parked static planes. ;UseParachutes ;PF only ;Allows Japanese to use chutes since start of the war. ;AirIntensity=(High,Medium,Low) ;Modifies group size. In PF also modifies a number of random flights. ;GroundIntensity=(High,Medium,Low) ;Modifies areas where moving and static targets are located. On Low only creates them around active airfields and target area. On Medium there is a limit of 3 moving targets except in target area. ;PromotionRate=(0.0-100.0), default 1.0 [QMB] PlaneList=0 |
|
|