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Config.ini for 4.11
Can someone please post the config ini (with maxed out settings) that he is using with 4.11?
I reinstalled the game when 4.11 came out and lost my old config.ini (I know I should have backed it up...) and now I cant bring it back to look as good as it used to. And who knows, maybe someone else finds it useful. Thanks! |
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Current conf.ini |
Intel Core i5-750 OC'd to 3.2GHz
ATI HD 4770 8GB RAM Win7 64bit ------------------------------------------------- [il2] title=Il2-Sturmovik Forgotten Battles hotkeys=HotKey game [window] width=1680 height=1050 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=0 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=0 Use3Renders=0 [GLPROVIDER] GL=Opengl32.dll [GLPROVIDERS] Open GL=Opengl32.dll DirectX=dx8wrap.dll [NET] speed=25000 routeChannels=0 serverChannels=31 localPort=21000 remotePort=21000 SkinDownload=1 serverName=No Name serverDescription= remoteHost= localHost= socksHost= checkServerTimeSpeed=1 checkClientTimeSpeed=0 [MaxLag] farMaxLagTime=10.0 nearMaxLagTime=2.0 cheaterWarningDelay=5.0 cheaterWarningNum=-1 [chat] region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0) [game] Arcade=0 HighGore=1 mapPadX=0.6692857 mapPadY=-0.046666667 viewSet=54 Intro=0 NoSubTitles=1 NoChatter=0 NoHudLog=1 NoLensFlare=0 iconTypes=0 eventlog=eventlog.lst eventlogkeep=0 3dgunners=1 SubTitlesLines=4 ClearCache=0 TypeClouds=1 HakenAllowed=1 SkipParatrooperViews=1 ScreenshotType=0 [HotKey game] PrintScreen=ScreenShot P=pause Pause=pause [HotKey gui] Escape=activate [HookViewFly Config] timeFirstStep=8.0 deltaZ=30.0 [HookView] MouseLeft=Len [HookView Config] AzimutSpeed=0.1 TangageSpeed=0.1 LenSpeed=1.0 MinLen=1.0 DefaultLen=20.0 MaxLen=100000.0 Speed=6 LeanF=0.4 LeanS=0.4 Raise=0.2 RubberBand=0.5 [HotKey builder] MouseLeft=objectMove MouseRight=popupmenu Enter=freeView Shift MouseLeft=worldZoom Alt MouseLeft=select+ Alt MouseRight=select- Alt Ctrl=unselect PageDown=change+ PageUp=change- End=change++ Home=change-- Ctrl MouseLeft=insert+ Insert=insert+ NumPad-0=insert+ F=fill Ctrl MouseRight=delete+ NumPad.=delete+ Delete=delete+ Backspace=cursor Tab=cursor F10=land F11=onLand NumPad-=normalLand NumPad+=toLand NumPad-5=resetAngles NumPad-8=resetTangage90 NumPad-7=stepAzimut-5 NumPad-4=stepAzimut-15 NumPad-1=stepAzimut-30 NumPad-9=stepAzimut5 NumPad-6=stepAzimut15 NumPad-3=stepAzimut30 [MouseXYZ] F1=SpeedSlow F2=SpeedNormal F3=SpeedFast MouseRight=XYmove F4 MouseRight=Zmove MouseMiddle=Amove F5 MouseRight=Amove F6 MouseRight=Tmove F7 MouseRight=Kmove [MouseXYZ Config] RealTime=1 [HotKey Console] Shift Tab=Activate [Console] HISTORY=1024 HISTORYCMD=1024 LOAD=console.cmd SAVE=console.cmd LOG=0 LOGTIME=0 LOGFILE=log.lst LOGKEEP=0 [sound] SoundUse=1 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=0 RadioEngine=2 MusicVolume=4 ObjectVolume=14 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=0 MasterVolume=10 Attenuation=7 SoundMode=3 SamplingRate=2 NumChannels=3 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=0 SoundFlags.static=1 VoiceVolume=0 Channels=2 SoundExt.extrender=1 SoundFlags.bugscorrect=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.85 RadioLatency=0.5 AGC=1 PTTMode=1 SoundFlags.UseRadioChatter=1 SoundFlags.AutoActivation=0 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=0 ActLevel=0 MicLevel=0 SoundFlags.forceEAX1=0 [rts] ProcessAffinityMask=0 ;0 -> all available cpus (default) ;1 -> execute only on CPU 0 ;2 -> execute only on CPU 1 ;3 -> execute only on CPU 0 and CPU 1 ;4 -> execute only on CPU 2 (quad core only) ;5 -> execute only on CPU 0 and CPU 2 (quad core only) ;6 -> execute only on CPU 1 and CPU 2 (quad core only) mouseUse=2 joyUse=1 trackIRUse=0 DisableIME=0 locale= JoyProfile=0 [rts_mouse] SensitivityX=3.0 SensitivityY=3.0 Invert=0 SensitivityZ=1.0 [rts_joystick] X=0 1 4 9 16 25 36 49 64 81 100 0 Y=0 1 4 9 16 25 36 49 64 81 100 0 Z=0 10 20 30 40 50 60 70 80 90 100 RZ=0 10 20 30 40 50 60 70 80 90 100 0 FF=1 U=0 10 20 30 40 50 60 70 80 90 100 0 V=0 10 20 30 40 50 60 70 80 90 100 0 1X=0 10 20 30 40 50 60 70 80 90 100 100 0 1Y=0 10 20 30 40 50 60 70 80 90 100 100 0 1Z=0 100 100 100 100 100 100 100 100 100 100 100 0 1RZ=0 100 100 100 100 100 100 100 100 100 100 100 0 [Render_DirectX] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=4 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 [Render_OpenGL] TexQual=3 TexMipFilter=1 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-1.0 [DGen] SlowFire=1.0 RandomFlights=5 MaxFLAK=100 CampaignLength=VeryLong CampaignAI=Normal CampaignMissions=Normal OperationVictory=3000 OperationDefeat=-3000 WarVictory=30000 WarDefeat=-30000 UseParkedPlanes=1 AirIntensity=High GroundIntensity=High HistoricalRanks=1 PromotionRate=0.25 NoBadWeather=0 ;MissionDistance= (0-300) ;In FB - prefered mission distance in km ;In PF - any value means that carriers are located in shorter than historical distance on maps where it is important - Hawaii, Midway, Marianas. ;SlowFire=(0.5-100, default 5) ;In PF only - ship rate of fire is reduced. ;RandomFlights=(0-5) FB only - a maximal number of random flights. ;MaxFLAK=(0-100) ;FB only - maximal number of AAA en route, does not affect target area. ;MaxBomberSkill=(0-3) ;PF and FB - max skill level of bombers. ;CampaignLength=(Long,Medium,Short,VeryShort", default VeryLong) ;FB only - allows to reduce a number of missions in campaign. ;CampaignDifficulty=(Hard,Normal,Easy) ;FB and PF ;same as simultaneously setting CampaignAI and CampaignMissions ;CampaignAI=(Hard,Normal,Easy) ;FB and PF changes default distribution of AI skill by modifying friendly and hostile AI levels. ;CampaignMissions=(Hard,Normal,Easy) ;FB and PF (no files for PF yet) ;Switches to alternative set of ops files, modifying numbers of friendly and hostile flights. ;OperationVictory= ;OperationDefeat= ;PF only ;sets numbers of points after which an operation is considered success or failure, calling alternative debrief. ;WarVictory= ;WarDefeat= ;PF only ;sets numbers of points after which a war is considered won or lost calling alternative end of war missions. ;NoActiveFrontline ;BoE only ;Removes additional units active around frontline. ;NoBadWeather ;FB and PF ;Prevents bad weather (thunderstorm, rain, snow) ;NoAirfieldHighlight ;FB and PF ;Removes AAA on airfields that are not used in current operation, thus preventing their highligthin on a map (giving away active airfields). ;UseParkedPlanes ;Murmansk only. ;Player's plane initial airfield is defined by parked static planes. ;UseParachutes ;PF only ;Allows Japanese to use chutes since start of the war. ;AirIntensity=(High,Medium,Low) ;Modifies group size. In PF also modifies a number of random flights. ;GroundIntensity=(High,Medium,Low) ;Modifies areas where moving and static targets are located. On Low only creates them around active airfields and target area. On Medium there is a limit of 3 moving targets except in target area. ;PromotionRate=(0.0-100.0), default 1.0 [QMB] PlaneList=0 |
Thanks.
I got Core2Duo 3ghz, 9800GT 1GB VRAM and 8GB of RAM I still cant seem to get gore (dead pilots and blood in cockpits) or swastikas, or the nice looking water. Water is set to 4, HakenAllowed is 1 and HighGore is also 1, and nothing :(. Ad if I remember correctly, I had bigger view distance and moutains on slovakia looked less edgy. Tried Treetop64's conf.ini but didnt help :( |
treetops is an AMD config so it different from NV
Will post it up in the morning as I'm away on business at the moment. If you backed up the old conf,ini post it here plz |
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For the NV graphics [Render_OpenGL] TexQual=3 TexMipFilter=1 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=4 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 For gore and extra carrier crews [game] HighGore=1 3dgunners=1 |
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