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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #141  
Old 01-06-2012, 06:30 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by Force10 View Post
Blackdog has a good memory of the bugs in the original IL-2 and I don't dispute that. For me, this is the difference between the 2:

Average critic score for launch version IL-2 2001: 9.2 (editors choice)

Average critic score for COD: 6.0

There are showstopper bugs and their are annoying bugs that you can still enjoy a sim with. It is 8 months later and I still don't have a singleplayer experience I can enjoy. I don't think that was really the case with the oirginal IL-2. Both sims were released with ground breaking stuff, it's just that COD can't be enjoyed by an offline player yet.
I don't dispute the problems, i'm just saying it's part and parcel of trying to do more with a team that stays the same in terms of numbers of people and funding.

The thing here is what each one prefers. For example, i'm willing to weather it out for the new features, rather than have an IL2 remake with new graphics. Of course, this is a matter of personal taste and there's no right or wrong answer, some people might as well have preferred an IL2 remake and in that case, it's understandable they are feeling disappointed.

To be fair though, i didn't really get into IL2 until FB came out. When i got the first IL2, i was flying a couple of sorties to admire the new FMs, ballistics and graphics, but then i always switched back to European Air War and flew 4-5 sorties because it was a more complete experience (because it was older simply).

That's all it takes really. I just decide if i want to support a dev team and if i have the disposable cash i'll do it (eg, buying a collector's edition on release for 70$ or waiting and picking up a steam download version for 10$), then i sample the goods and wait for the game to mature.


Also, this:

Quote:
Originally Posted by Ataros View Post
I have the same feelings but feelings do not help solving issues. Staying cool and positive and taking constructive actions helps. Helping Banks and reporting in the bugreports threads helps. When new patch is out I will rise this issue again in the patch thread if I notice it early enough not to be lost in flame. Let's do it together.

Insuber ran a great thread with priority bugs list (I think COOP is not listed there btw). It is a pity it is not updated any more. http://forum.1cpublishing.eu/showthr...light=priority
Maybe you, Tree and Tvrdi can start and maintain a new one? This would be really helpful as it looks like the devs do not have time to read all threads.
Feelings are not useful to the cause, sad but true. I'm not saying people shouldn't be allowed to express them, but a more dry, technical approach like the one Ataros suggests would be more helpful to every single one of us. If the majority of content in our posts is about how we feel instead of what we do to correct what makes us feel this way, then we're just going around in circles.

Eg "I flew yesterday and the compass is screwed up. I'm so disappointed, etc" doesn't tell me (or anyone else) anything useful.

Compare it with this:

"I took the 111P for a spin yesterday. The magnetic and repeater compasses are misaligned by as much as 20 degrees when they should be showing roughly the same readout. Also, the red triangle on the magnetic compass that shows heading doesn't move so the only way to get a heading is via the tooltip readout, and the plane silhouette that's used as a course setter is immovable as well. The course setter works on the repeater compass, but it looks like it's reversed. Checking the 111H i saw that it doesn't suffer from these issues, so it's an issue isolated to the 111P. This makes accurate navigation quite difficult, especially if you want to use the course autopilot to level bomb accurately."

This tells me everything i need to know: it describes the bug and its effect on gameplay, where it occurs and has a comparison of similar features in a valid, working state on another similar flyable as a measure of validity.

But i set aside some of my time to test it for an hour yesterday on ATAG #2 after i heard two guys being confused about it on teamspeak, instead of coming here to post a one liner. Do the same if you want to see things get fixed and improved, or keep the drama down while others are doing the work for the rest of the community.

I don't object to negative observations and people having their opinions.

I object to not letting people fix the game for us by causing unnecessary drama that demoralizes those who are willing to put in the work out of their personal free time, when they could just keep all they know to themselves since they already have the means to enjoy the game more than the rest.

At least appreciate their efforts and if you can't be bothered to help, then at a minimum don't discourage them and let them do what needs to be done.

Oh, and i'm flying this on an i7 920 @ 2.7Ghz, Ati 4890 1Gb and only 3GB of RAM. I never upgrade for a game before the game is stable enough to warrant it. If i jump in the pool without checking and it turns out the water is dirty, i'm the one to blame. So, instead of blind faith turning into blind disbelief through disappointment, let's maintain a critical, technical outlook on things and a reporting style in our posts, to help get everything fixed as soon as possible.

Or we can keep ranting among ourselves and waste everyone's time
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  #142  
Old 01-06-2012, 07:28 PM
Madfish Madfish is offline
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Could we get back to the topic of "co-op" again now please? Would be awesome as this would be an important topic unlike performance which A) is because some people never want to upgrade and B) because the engine has problems which are being worked on. So nothing new on that front guys...

That aside, blackdog, could you go back a few pages and read my suggestions? Eventually it's best to make a sub-forum for co-op. I listed the reasons in my post here.
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  #143  
Old 01-06-2012, 09:25 PM
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JG52Uther JG52Uther is offline
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Quote:
Originally Posted by Madfish View Post
Could we get back to the topic of "co-op" again now please?
Good idea...
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  #144  
Old 01-06-2012, 10:57 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by Madfish View Post
Could we get back to the topic of "co-op" again now please? Would be awesome as this would be an important topic unlike performance which A) is because some people never want to upgrade and B) because the engine has problems which are being worked on. So nothing new on that front guys...

That aside, blackdog, could you go back a few pages and read my suggestions? Eventually it's best to make a sub-forum for co-op. I listed the reasons in my post here.
I did read them and they are good, but it's not something i can decide by myself. I would give you a new section right now, i just don't know if it will be used in its intended manner. If it doesn't, then it ends up being another section to moderate for minimal community gain (hence, i'd need to talk it over with the other mods first).

I do think your idea has merit though, so let's get a middle ground solution going:
I can't give you a new forum section right away, but i can give you a sticky immediately

So, let's start with a CO-OP thread in the mission building sub-forum or the multiplayer forum (whichever you prefer) for suggestions, ideas, links to missions and scripts in the other sub-sections, etc. I'll sticky that one and then we can make it into a separate section if there's enough participation.

Feel free to start a thread and PM me the link, i'll sticky it ASAP. Cheers
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  #145  
Old 01-07-2012, 11:13 AM
Ataros Ataros is offline
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A set of coop-missions was posted by LeadTurn_SD http://forum.1cpublishing.eu/showpos...5&postcount=73

If anyone is interested in flying coops in CloD please try them with Banks' lobby and provide feedback in that thread. SD squad flies them without any problems.
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  #146  
Old 01-07-2012, 01:26 PM
tintifaxl tintifaxl is offline
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Quote:
Originally Posted by Ataros View Post
Please tell Banks what went wrong in his thread. If there is a problem with the lobby he can solve it quickly. http://forum.1cpublishing.eu/showthr...t=28559&page=8
However from my experience usually difficulty settings are set incorrectly or some files copied into a wrong directory. The lobby works for others if installation instructions are followed step by step. They are very easy.

LeadTurn is going to publish his set of coop-missions soon btw. Keep an eye on that thread.
Banks coop lobby was working as advertised - the coop missions themselves were not working.
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  #147  
Old 01-09-2012, 02:47 PM
Ataros Ataros is offline
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Originally Posted by BlackSix View Post
I thank everyone who responded to our request for help!
I will start to process the data and draw up a report tomorrow.
If you would like your suggestions and bug reports come in the first part, some time still is.
Please report coop issues in this thread http://forum.1cpublishing.eu/showthr...615#post377615
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