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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #31  
Old 01-06-2012, 06:54 PM
von Pilsner von Pilsner is offline
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Originally Posted by Blackdog_kt View Post
In any case, i guess that as soon as VAC is enabled our helpful server hosts will post here and on their forums to let us know what is allowed and what is not.
NO, the server host will enable/disable it, but have no control beyond that. It will be Luthier and team who have to tell us what is allowed and what is not (he mentioned in a post that anti-aliasing won't get you banned, cheating will).
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  #32  
Old 01-06-2012, 07:17 PM
pupo162 pupo162 is offline
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Originally Posted by Blackdog_kt View Post
The way i see it working in other games (eg Team Fortress 2) is that each server can decide which mods to allow/run. If you join a TF2 server that uses a mod then the mod is not only allowed, but also automatically downloaded and installed for you. .
well, this scheme made counter strike totally unplayable for me, since there are barely no servers without mods, and i cant stand the fact that every server has its own, 10 min long mod pack...

i'd ahte too se this implemented in il2...
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  #33  
Old 01-06-2012, 07:44 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by eaf51/155_tonyr View Post
the insinuations and behavior of mediocres and frustrated pilots ruins the game much more than the alleged cheating
+100000000000000000000000000000000...
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  #34  
Old 01-06-2012, 08:10 PM
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Originally Posted by EAF51/155_TonyR View Post
The insinuations and behavior of mediocres and frustrated pilots ruins the game much more than the alleged cheating
True (but where do comments like "already available in mods" from reputable posters come from?)

If this is happening or is going to happen then a VAC system is essential. Mods using the SDK should be submitted for approval and incorporated into the formally released game through Steam. If fools want to create an uber aircrfaft so that they can convince themselves they 'are a fighter pilot' then lets exclude them on serious servers. Give us some kind of VAC system even if that means when Luthier draws that line in the sand that we have to uninstall to clean up and re-install.

Give serious servers the means to lock it down. Let the kids go to the kindergarten.
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  #35  
Old 01-06-2012, 11:13 PM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by pupo162 View Post
well, this scheme made counter strike totally unplayable for me, since there are barely no servers without mods, and i cant stand the fact that every server has its own, 10 min long mod pack...

i'd ahte too se this implemented in il2...
In CS you can turn off "download custom content".

99% of servers work just fine this way.
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  #36  
Old 01-07-2012, 02:31 AM
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Source?
ATAG Team Speak talken on there with them.
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  #37  
Old 01-07-2012, 03:06 AM
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Originally Posted by =FI=Scott View Post
\not sure about that.

FM's were always carefully preserved by the responsible modding community in IL2. Look back at the old AAA to see what I mean. Players streaking round in 600 MPH 109's is the last thing this already troubled game needs.
Its not like that much anymore.
Everyone has acknowledged that many of the FM's were off, and with UP3/DBW and even HSFX5+ new, better, dare I say researched FM's have begun to replace the inferior stockers.
Check out the work of guys like Achen and kwiatek. Very good stuff.
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
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  #38  
Old 01-07-2012, 03:38 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by von Pilsner View Post
NO, the server host will enable/disable it, but have no control beyond that. It will be Luthier and team who have to tell us what is allowed and what is not (he mentioned in a post that anti-aliasing won't get you banned, cheating will).
The development team cannot possibly know every mod that will get created and it would be extremely unfair to expect them to vet each and every mods that any Joe Blow knocks together on their lunch break to put on an 'allow list'.

They have better things to do like fix bugs and develop new content for the series.

Who knows, maybe an entity like Team-D will gets chosen as an official mod source. That would be a bit of a blow for the rest of the modding community.

Quote:
Originally Posted by FIScott

FM's were always carefully preserved by the responsible modding community in IL2.
It's not the 'responsible modding community' that people are worried about. It's the others


Cheers!
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  #39  
Old 01-07-2012, 04:24 AM
Blackdog_kt Blackdog_kt is offline
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Well, then maybe we could have a server-side mods list, something like the difficulty settings that the server enforces, but for mods.

And in order not to have to filter/block each mod individually, it could work like this:
"filter set all mods to off, unless a mod is part of the allowed list".

This way they would only have to place the allowed mods on their list and everything else would be automatically blocked. Then, if that was bypassed it could raise a flag that alerts VAC
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  #40  
Old 01-07-2012, 05:19 AM
von Pilsner von Pilsner is offline
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Originally Posted by Skoshi Tiger View Post
The development team cannot possibly know every mod that will get created and it would be extremely unfair to expect them to vet each and every mods that any Joe Blow knocks together on their lunch break to put on an 'allow list'.

They have better things to do like fix bugs and develop new content for the series.
I was responding the point regarding VAC bans, not general modding, however... VAC is triggered with dll injection or exe modification/replacement (actual file replacement and/or modification in memory). Most mods will not exhibit this behavior and will not cause VAC to repond so there is no need to vet each and every mod.

More info about VAC
https://support.steampowered.com/kb_...hp?p_faqid=370
http://en.wikipedia.org/wiki/Valve_Anti-Cheat

Last edited by von Pilsner; 01-07-2012 at 05:22 AM.
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