Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #101  
Old 01-05-2012, 09:26 AM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by furbs View Post
----------------------------------------------

One more time for old times sake...

THEN WHY IS THERE NO BLEEDIN CO-OPS BEING PLAYED? IL TELL YOU WHY, BECAUSE THE SYSTEM DOESNT WORK!!

Are you saying that somewhere back in development history they said "i know, you know that old style CO-OP that worked 100%...lets swap it for all sorts of cool stuff that nobody will use because you need to learn C+ to do anything...oh and lets not provide any manual or documents as well for at least 8 months"

You need to learn C+ to make CO-OPs? are you fecking metal??

THERE ARE NO PUBLIC CO-OPS BEING PLAYED BY ANYONE AFTER 8 MONTHS!!! DO YOU UNDERSTAND, ITS NOT WORKING!!!

---rant over--- needed that.
Sorry, my English is not good enough and maybe you misunderstood my message you quoted.

C# knowledge is not needed to a user to create and fly coops.

You should distinguish between 2 systems: stock CloD and Banks' ones. The latest one works. It is not 100% ready yet and many players do not know about it yet plus launcher crashes = not many coops till now.

If you are trying to prove that stock CloD coop system does not work I do not understand your motivation. 1st, everyone knows this except for Luthier and BlackSix (e.g. my post http://forum.1cpublishing.eu/showpos...2&postcount=25 looks like you missed it). 2nd, proving this to us does not lead you to anything at all. "DO YOU UNDERSTAND, ITS NOT WORKING!!!" So what? Does it bring you any results or improvements? It gives you nothing. It would be much more fruitful to test and write about Banks' script that you do not do because you have no interest in coops. Otherwise you would have tested it already.

3rd, if you want to persuade Luthier and B6, it would be more efficient to do it here http://forum.1cpublishing.eu/showthread.php?t=28341 or in bugreports/updates threads if you really want to be helpful because they do not read all threads.

Quote:
Originally Posted by furbs View Post
---rant over--- needed that.
No offence intended but if your own psychological benefits is the only reason for you posting here, isn't it called trolling and prohibited by forum rules? What do your posts bring to the community table? Any new help, solutions, knowledge? Can you handle your frustration without sharing it on the forums and instead bring in something positive emotionally helping others who are more frustrated than you are (there are some girls lurking around btw)? Isn't that what men do or is it you and 2-3 other people here who every day needs a hug more than others? We can give you a hug and share your pain, you are welcome. The system is not working, CloD is not Il-2, Softclub is not MG, Luthier is not Oleg, you can not expect German quality from a Russian company unless it is run by a soviet-school aviation engineer obsessed with perfectionism. Hope it helps

Last edited by Ataros; 01-05-2012 at 10:05 AM.
Reply With Quote
  #102  
Old 01-05-2012, 09:43 AM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

To be fair Furbs you are starting to troll on this Co-op thread, everyone here agrees that we need a co-op and until we get one Banks and others have apparently put a lot of time and effort into bringing us an unofficial version.

I have yet to try it but will give it a go this weekend, in fact Farber invited me to join a co-op someone was running the other day but I was too busy .

Thanks for everyone that made the co-op possible hopefully at some point it will be official implemented.
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #103  
Old 01-05-2012, 03:11 PM
Nitrous's Avatar
Nitrous Nitrous is offline
Approved Member
 
Join Date: Apr 2011
Posts: 74
Default

Banks=Star.
__________________
Regards Andy (Nitrous)

Gigabyte P35C-DS3R
Q6600 @ 3.2Ghz
4Gb Kingston KingMAX
Ati 6950 2GB


Last edited by Nitrous; 01-05-2012 at 03:54 PM.
Reply With Quote
  #104  
Old 01-05-2012, 04:41 PM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

Quote:
Originally Posted by Ataros View Post

No offence intended but if your own psychological benefits is the only reason for you posting here, isn't it called trolling and prohibited by forum rules? What do your posts bring to the community table? Any new help, solutions, knowledge? Can you handle your frustration without sharing it on the forums and instead bring in something positive emotionally helping others who are more frustrated than you are (there are some girls lurking around btw)? Isn't that what men do or is it you and 2-3 other people here who every day needs a hug more than others? We can give you a hug and share your pain, you are welcome. The system is not working, CloD is not Il-2, Softclub is not MG, Luthier is not Oleg, you can not expect German quality from a Russian company unless it is run by a soviet-school aviation engineer obsessed with perfectionism. Hope it helps
No i dont post here for any psychological benefit, my GF might agree with you and i get all the hugs from her i need, though thanks for the offer cheers.
Im just annoyed at something that would help CLOD so much is not working. maybe iam expecting to much?
__________________
Furbs, Tree and Falstaff...The COD killers...
Reply With Quote
  #105  
Old 01-05-2012, 04:43 PM
Tree_UK
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by furbs View Post
No i dont post here for any psychological benefit, my GF might agree with you and i get all the hugs from her i need, though thanks for the offer cheers.
Im just annoyed at something that would help CLOD so much is not working. maybe iam expecting to much?
For things to work in CLOD you have to wait for a few years, remember nothing worked in the original IL2 for at least 3 years.......
Reply With Quote
  #106  
Old 01-05-2012, 08:12 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Here we go again with the sweeping generalizations.

The truth is, some things worked in IL2 from the start and some were implemented at a later date by the community.

It's the same thing with CoD, but due to the increased amount of features there's an increased amount of bug fixing to do as well.

It's the same with other sims too, some things take time. RoF anyone? It took 18 months or so before it really took off and that's a much more limited engine in terms of how much objects it can handle and what you can do for dynamic mission environments. Heck, last time i checked it when it went free to play, they were revamping the visibility range to be more than a couple of kilometers because up till that point performance didn't allow it and thus, people couldn't really boom and zoom because they couldn't see their targets. SLI/Xfire took quite a while to implement as well, shimmering ground textures at long range also, etc, etc. Oh, and all guns had the same ballistic characteristics (don't know if they changed that). Why? Because a small company tried to make a complex game, because big companies don't make games for this genre.

It's easy to think we are the only ones being slighted here in CoD land, when in fact the way things go is pretty straightforward in software development: the amount of bugs is proportional to the complexity of features and inversely proportional to the amount of people and money you have to throw at the problem.

It's also easy to look back on a 10 year old series that has been tweaked and modded to kingdom come and expect that kind of quality standard as a given, completely forgetting that it took 10 years to reach that stage.

On a side note, how many were there for the very first release of IL2 back in 2001?Does anyone remember that none of the LW planes had mine-shells?

Or that the sim was so hard on the CPU that to cut down on DM and ballistics calculations only the tracers were accounted for, giving an advantage to the Russian machine guns with their higher tracer frequency?

Or that we only had canned campaigns and you couldn't progress until you got the "mission accomplished" message because there wasn't a difficulty option to set the "no instant success" parameter?

Or that in all campaign missions with level bombers, your flight of, let's say, 111s would get a task to bomb a truck convoy yet the flight altitude was set at 5km, you couldn't see the targets due to the rendering limitations, the AI leader wouldn't aim bombs for you and then they would all start dive bombing from 5km, release at 3km or so and score direct hits and you would go all "wtf? how is that possible in a realistic scenario?"

Or that, due to the fact it was designed as a low-altitude, ground pounding sim, there was no high altitude atmosphere model to speak of, giving all sorts of FM problems?

Or that without a 3rd party tool (Hyperlobby), its multiplayer would be dead in the water?

Do you really want me to continue? A lot, most in fact, of those things were corrected, some by the developers and some by the community, but it took three things:
1) time
2) a positive attitude
3) rolling up one's sleeves and doing something about it, instead of just crying "gimme" constantly

I remember very well. Things were not all rosy back then either, the only thing that's rosy is your nostalgic glasses people.

When the population of this forum learns to present opinions and not strawmen designed simply for the purpose of winning points in a forum argument, maybe we'll get somewhere.

Last edited by Blackdog_kt; 01-05-2012 at 08:16 PM.
Reply With Quote
  #107  
Old 01-05-2012, 09:13 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
Approved Member
 
Join Date: May 2010
Location: NM
Posts: 2,248
Default

Quote:
Originally Posted by Blackdog_kt View Post
three things:
1) time
2) a positive attitude
3) rolling up one's sleeves and doing something about it, instead of just crying "gimme" constantly
Bingo
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
Reply With Quote
  #108  
Old 01-05-2012, 10:33 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by Blackdog_kt View Post
Here we go again with the sweeping generalizations.

The truth is, some things worked in IL2 from the start and some were implemented at a later date by the community.

It's the same thing with CoD, but due to the increased amount of features there's an increased amount of bug fixing to do as well.

It's the same with other sims too, some things take time. RoF anyone? It took 18 months or so before it really took off and that's a much more limited engine in terms of how much objects it can handle and what you can do for dynamic mission environments. Heck, last time i checked it when it went free to play, they were revamping the visibility range to be more than a couple of kilometers because up till that point performance didn't allow it and thus, people couldn't really boom and zoom because they couldn't see their targets. SLI/Xfire took quite a while to implement as well, shimmering ground textures at long range also, etc, etc. Oh, and all guns had the same ballistic characteristics (don't know if they changed that). Why? Because a small company tried to make a complex game, because big companies don't make games for this genre.

It's easy to think we are the only ones being slighted here in CoD land, when in fact the way things go is pretty straightforward in software development: the amount of bugs is proportional to the complexity of features and inversely proportional to the amount of people and money you have to throw at the problem.

It's also easy to look back on a 10 year old series that has been tweaked and modded to kingdom come and expect that kind of quality standard as a given, completely forgetting that it took 10 years to reach that stage.

On a side note, how many were there for the very first release of IL2 back in 2001?Does anyone remember that none of the LW planes had mine-shells?

Or that the sim was so hard on the CPU that to cut down on DM and ballistics calculations only the tracers were accounted for, giving an advantage to the Russian machine guns with their higher tracer frequency?

Or that we only had canned campaigns and you couldn't progress until you got the "mission accomplished" message because there wasn't a difficulty option to set the "no instant success" parameter?

Or that in all campaign missions with level bombers, your flight of, let's say, 111s would get a task to bomb a truck convoy yet the flight altitude was set at 5km, you couldn't see the targets due to the rendering limitations, the AI leader wouldn't aim bombs for you and then they would all start dive bombing from 5km, release at 3km or so and score direct hits and you would go all "wtf? how is that possible in a realistic scenario?"

Or that, due to the fact it was designed as a low-altitude, ground pounding sim, there was no high altitude atmosphere model to speak of, giving all sorts of FM problems?

Or that without a 3rd party tool (Hyperlobby), its multiplayer would be dead in the water?

Do you really want me to continue? A lot, most in fact, of those things were corrected, some by the developers and some by the community, but it took three things:
1) time
2) a positive attitude
3) rolling up one's sleeves and doing something about it, instead of just crying "gimme" constantly

I remember very well. Things were not all rosy back then either, the only thing that's rosy is your nostalgic glasses people.

When the population of this forum learns to present opinions and not strawmen designed simply for the purpose of winning points in a forum argument, maybe we'll get somewhere.
Excellent Post
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
Reply With Quote
  #109  
Old 01-05-2012, 10:54 PM
Madfish Madfish is offline
Approved Member
 
Join Date: Aug 2010
Posts: 423
Default

Now that so many moderators (counted at least 2) take part in the debate what about this as a first step in the right direction:
Quote:
Originally Posted by Madfish View Post
[...]
My suggestion:
  • developers could provide a sticky detailing their view on how the co-op's should be done in the game now and providing some great code snippets and links to documentation to help the community using the new style co-op's
  • developers / moderators could create a sub-forum under the "CoD Multiplayer" or "FMB, Mission & Campaign builder Discussions" board called "Co-Op".
  • moderators could maintain a sticky post providing a list with co-op maps, documentation etc.
  • regulars could describe specific scenarios and tell about how they would envision the co-op to work, eventually this can be solved already and if not it could be seen and discussed as a suggestion eventually
  • experts in coding could provide their code snippets
  • expert map makers could post tutorials on which code snips they used and how. videos or pictured and detailed posts would be easy to understand.
  • everyone could visit the forum and either get into mapping or try and play the co-op missions provided by the community.
[...]
Reply With Quote
  #110  
Old 01-06-2012, 01:43 AM
Force10 Force10 is offline
Approved Member
 
Join Date: Sep 2011
Posts: 371
Default

Blackdog has a good memory of the bugs in the original IL-2 and I don't dispute that. For me, this is the difference between the 2:

Average critic score for launch version IL-2 2001: 9.2 (editors choice)

Average critic score for COD: 6.0

There are showstopper bugs and their are annoying bugs that you can still enjoy a sim with. It is 8 months later and I still don't have a singleplayer experience I can enjoy. I don't think that was really the case with the oirginal IL-2. Both sims were released with ground breaking stuff, it's just that COD can't be enjoyed by an offline player yet.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:57 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.