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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #71  
Old 01-04-2012, 05:40 PM
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furbs furbs is offline
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Well if its as easy as that....who needs simple CO-OPs that could be made and played in about 15 mins by anyone.

Robtek, can you write some CO-OPs for me then?
I need about 12 for starters to sort some sqd training...you know mixed combat, ground pounding and escort missions, 12 vs 12, 6 vs 6, 2 vs 2 you know dead simple to do.

Then later some more complex stuff for higher level training.

PM me when you have got that sorted.

Cheers buddy!

CO-OPs and online wars here we go!
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  #72  
Old 01-04-2012, 05:40 PM
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JG52Uther JG52Uther is offline
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OK so as it was usually the Russian community that came up with the online coop wars whats the news from there? Online coop wars are huge in the Russian community.
I doubt I'm alone in thinking we would be playing a massive BoB online war by now.
Strange that we are not if its all so easy.

Last edited by JG52Uther; 01-04-2012 at 05:45 PM.
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  #73  
Old 01-04-2012, 05:45 PM
JG53Frankyboy JG53Frankyboy is offline
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the first ones, IOW and VEF (realy ancient times ) were founded by a german respectivly by an english guy
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  #74  
Old 01-04-2012, 05:52 PM
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Well thats why I said usually!
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  #75  
Old 01-04-2012, 05:53 PM
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Quote:
Originally Posted by HR_Naglfar View Post
Yes, we can recreate this and much more with the current system. The old coop system isn't needed anymore to make online wars.
Agreed..

The problem is the bar has been raised..

That is to say some of the people who were able to clear the bar in IL-2 can not clear the bar in CoD

The bar level being C#

Thus those who know C# can do amazing things in CoD that could not be done in IL-2.. But now the pool of people making missions (coops) is much smaller

It is a give and take.. It is too bad 1C did not have the time and money to offer both the old and the new.. Maybe someday they will?

But if I had to choose between having the old IL-2 FMB in CoD or the new CoD FMB I would choose the later.. Because being able to do more is allways better imho.. Granted it will be slow at first, as some get up to speed with C#, but in a year or two once we start seeing all the neat things being done that could not be done with the old system.. This rocky slow start will be but a faint memory imho
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  #76  
Old 01-04-2012, 05:59 PM
JG53Frankyboy JG53Frankyboy is offline
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indeed, we will see.
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  #77  
Old 01-04-2012, 06:04 PM
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Quote:
Originally Posted by ACE-OF-ACES View Post
Agreed..

The problem is the bar has been raised..

That is to say some of the people who were able to clear the bar in IL-2 can not clear the bar in CoD

The bar level being C#

Thus those who know C# can do amazing things in CoD that could not be done in IL-2.. But now the pool of people making missions (coops) is much smaller

It is a give and take.. It is too bad 1C did not have the time and money to offer both the old and the new.. Maybe someday they will?

But if I had to choose between having the old IL-2 FMB in CoD or the new CoD FMB I would choose the later.. Because being able to do more is allways better imho.. Granted it will be slow at first, as some get up to speed with C#, but in a year or two once we start seeing all the neat things being done that could not be done with the old system.. This rocky slow start will be but a faint memory imho
Oh yes, thank god they simplified making coop missions by now having to use C#. It's so much easier than before, everybody's doing it! To think that the game has to be good enough four us, oh lol, it's we that have to be good enough for the game, of course! They should have sent a "C# Programming for dummies" with the game instead of an FMB manual...oh wait! there isn't any FMB manual, how silly of me. Sorry, couldn't restrain myself.
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  #78  
Old 01-04-2012, 06:11 PM
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We are so lucky in having our own expert in AOA on these forums though, Im sure he can knock out some COOP's in no time at all. See Im all postive now, I didn't realise that the game was just an empty box and we had to build it ourselves, lets get organised, Aces your a programming expert where do we start??
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  #79  
Old 01-04-2012, 06:14 PM
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I agree coding expertise has delayed major mission building, but also documentation and game engine optimizations need to be completed before COD will really fly. Hopefully the next patch will optimize the game engine enough that more people with the necessary coding expertise will want to become involved in major mission building. If the new series does survive long enough for optimizations, documentation, and SDK the community can take over, but at a much slower pace than if the developers were still involved.
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  #80  
Old 01-04-2012, 07:03 PM
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Quote:
Originally Posted by Chivas View Post
Hopefully the next patch will optimize the game engine enough .
Now where have we heard that before? Seriously 9 months on and we are still hoping. I admire your faith lads truly i do, mine had gone completely before release
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