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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD? | |||
Yes |
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140 | 79.55% |
No |
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10 | 5.68% |
Not Fussed |
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26 | 14.77% |
Voters: 176. You may not vote on this poll |
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#11
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Its not discouraging anyone but there's 2 different threads for this Ataros
I edited the first line of my post as it looked offensive when taken out of context as you have. This threads for the GUI to be fixed. > http://forum.1cpublishing.eu/showpos...&postcount=139 Banks has already asked for his work around to be moved from here and into the COD multiplayer Sub Forums for scripting discussion. > http://forum.1cpublishing.eu/showthread.php?t=28559 And sorry the script he has spent time on has been thoroughly tested by myself falls short in a lot of ways shown in the screen-shots I posted here. Keep bringing scripting discussion into here is just going around in circles. We know there's no immediate fix but telling everyone the scripting fixes CooP is wrong. Please use the thread in the Sub Forums for scripting discussion. This is about the GUI. Sometimes describing what's needed don't come across as we would like, so the discussion goes around and around, others add to the confusion. Working together and discussion the problems can lead to work arounds and sometime oversights by people not understanding how something works in the new sim/game. Fundamentally things are not working/broken so finding out what's a feature and what's a bug is a steep learning curve for those not actually working as a Dev and probalbly with all respect to them they could be/have been facing the same. I think we can agree that this thread regarding the GUI is valid. Just as the thread discussing scripting trying to emulate a hybrid MDS/CooP is also valid. But the two are not the same. If its never fixed then that's a big part of CoD that's missing for a lot of people, along with a dynamic off line campaign, but that's another story. ![]() Last edited by KG26_Alpha; 12-22-2011 at 12:46 PM. |
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