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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD?
Yes 140 79.55%
No 10 5.68%
Not Fussed 26 14.77%
Voters: 176. You may not vote on this poll

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  #1  
Old 12-13-2011, 11:32 AM
beepee beepee is offline
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Originally Posted by addman View Post
Stop talking about the FMB! This is about the coop gui or rather lack of in the case of CloD. Ace, have you even played a coop in IL-2 1946? Then you know how the coop gui looks and works and if you have played CLoD then you should know that it doesn't even exist!
EXACTLY!-thats why there are only 62 votes in the poll -nobody is interested in the game-nobody can play co-ops-who the hell just wants to fly on dogfight maps all the time -boring!-you cant even fly with your buddies on-line like in IL2 in co-ops.?
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  #2  
Old 12-13-2011, 12:59 PM
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Originally Posted by beepee View Post
EXACTLY!-thats why there are only 62 votes in the poll -nobody is interested in the game-nobody can play co-ops-who the hell just wants to fly on dogfight maps all the time -boring!-you cant even fly with your buddies on-line like in IL2 in co-ops.?
There are enough people looking here, there are just not that many people interested in coops.

In CoD the difference between coop and dogfight is very small, as you can have ai in dogfight servers.

And of course you can fly with your buddys online in coop missions, just build the mission and start a server.

The only thing missing is the gui to make it available for everyone.
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  #3  
Old 12-13-2011, 01:30 PM
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Originally Posted by robtek View Post
In CoD the difference between coop and dogfight is very small, as you can have ai in dogfight servers.
Utter rubbish...

There is a huge difference between a dogfight server and a coop, yes the differences might be slight but they have a huge impact on how it plays
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Old 12-13-2011, 02:37 PM
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Originally Posted by JG52Krupi View Post
Utter rubbish...

There is a huge difference between a dogfight server and a coop, yes the differences might be slight but they have a huge impact on how it plays
You shouldn't try to impose the old il2 limitations on CoD.

Just tell me please, except from the gui and the debriefing, what exactly can't you do in a CoD - "dogfight" - mission that you could do in a old il2 coop mission, and how important is that particular point?
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Old 12-13-2011, 03:18 PM
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But as i understood everybody can take a plane on a base and the ai is on hold until a trigger is set, i.e. by the starting planes.

Isn't that the same? Ok, every pilot is challenged to take the correct plane and loadout, but even that can be set, afaik.
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Last edited by robtek; 12-13-2011 at 03:20 PM.
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  #6  
Old 12-13-2011, 05:05 PM
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Originally Posted by robtek View Post
But as i understood everybody can take a plane on a base and the ai is on hold until a trigger is set, i.e. by the starting planes.
That is the way I understand it, granted I am not a mission making expert, but from what I have read that is the way it works.

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Isn't that the same?
Same end result, a little different path to it

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Originally Posted by robtek View Post
Ok, every pilot is challenged to take the correct plane and loadout, but even that can be set, afaik.
Again, based on what I have read that is the case

But there must be something missing.. In that even Altros said the current CoD coop is 'broke'.. Not 100% sure what he means by that?

But.. I look at it this way, we may have lost a few ways of doing things, but we gained much more than we lost IMHO
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Old 12-13-2011, 05:06 PM
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Ok i will explain why we need CO-OPs....

When i used to be part of a online IL2 sqd we would have a training night once a week in which we would want to work on different aspects of online flying, some would be practicing say 4 on 4 dogfights or 2 on 2 or 1 on 1 then after a hour we would maybe switch to a sqd dogfight with 8 or more of us vs AI.

Or we would want to try bombing ground targets with a few of us joining the CAP flight and then after we would want to switch roles.

Now we want to be able to do this all in one night with no fussing around, with short flights to the target, with the AI or other members of the sqd in the right place at the right time with the right loadouts.

then if we want to tinker with something we want to able to do it in 5 mins and be back in the air.

If something goes wrong we want to be able to restart the mission with one or 2 clicks and be all ready to go in about 2 mins.

IL2 did this perfectly, CLOD cant.

its a simple as that.
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  #8  
Old 12-13-2011, 05:10 PM
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Originally Posted by furbs View Post
Ok i will explain why we need CO-OPs....

When i used to be part of a online IL2 sqd we would have a training night once a week in which we would want to work on different aspects of online flying, some would be practicing say 4 on 4 dogfights or 2 on 2 or 1 on 1 then after a hour we would maybe switch to a sqd dogfight with 8 or more of us vs AI.

Or we would want to try bombing ground targets with a few of us joining the CAP flight and then after we would want to switch roles.

Now we want to be able to do this all in one night with no fussing around, with short flights to the target, with the AI or other members of the sqd in the right place at the right time with the right loadouts.

then if we want to tinker with something we want to able to do it in 5 mins and be back in the air.

If something goes wrong we want to be able to restart the mission with one or 2 clicks and be all ready to go in about 2 mins.

IL2 did this perfectly, CLOD cant.

its a simple as that.
I still don't see anything you listed that can not be done..

Please focus on one example of somthing that you think can not be done, than maybe we can find a solution?

That is to say Just because CoD does it differently, or because it may take your mission makers longer to make on the fly changes does not equated to it can not be done
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  #9  
Old 12-13-2011, 05:55 PM
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Originally Posted by furbs View Post
Ok i will explain why we need CO-OPs....

When i used to be part of a online IL2 sqd we would have a training night once a week in which we would want to work on different aspects of online flying, some would be practicing say 4 on 4 dogfights or 2 on 2 or 1 on 1 then after a hour we would maybe switch to a sqd dogfight with 8 or more of us vs AI.

Or we would want to try bombing ground targets with a few of us joining the CAP flight and then after we would want to switch roles.

Now we want to be able to do this all in one night with no fussing around, with short flights to the target, with the AI or other members of the sqd in the right place at the right time with the right loadouts.

then if we want to tinker with something we want to able to do it in 5 mins and be back in the air.

If something goes wrong we want to be able to restart the mission with one or 2 clicks and be all ready to go in about 2 mins.

IL2 did this perfectly, CLOD cant.

its a simple as that.

Yeah, spot on furby
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Originally Posted by SiThSpAwN View Post
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  #10  
Old 12-13-2011, 02:33 PM
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Originally Posted by robtek View Post
There are enough people looking here, there are just not that many people interested in coops.
Agreed.. That and it is ironic that 1C's biggest competder to CoD is 1C's IL-2.. Add to that the fact that alot of people playing IL-2, play it because IL-2 runs smooth on thier 3 to 5 year old PC. That is just a few of the reasons why there are so few playing CoD online.. And yes, before a gloom'n'doomer feels the need to step in and point out some master of the obvious bug in CoD, yes there are other reasons people are not playing CoD, we get it.

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Originally Posted by robtek View Post
In CoD the difference between coop and dogfight is very small,
Agreed

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Originally Posted by robtek View Post
as you can have ai in dogfight servers. And of course you can fly with your buddys online in coop missions, just build the mission and start a server.

The only thing missing is the gui to make it available for everyone.
That is a good point..

Correct me if I am wrong, but the biggest difference seems to be the list of planes in the IL-2 GUI menu vs. displaying a map with bases, or inflight assest.. That is to say

IL-2 COOP
1) select plane from list of planes displayed in GUI menu
2) Hit fly

CoD COOP
1) select plane from one of the bases displayed on the map
2) Hit fly

So yes selecting the plane you fly is now different.. but when you consider all the things you can do in CoD that you could not do in IL-2 that difference does not seem to be a show stopper.
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