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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD? | |||
Yes |
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140 | 79.55% |
No |
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10 | 5.68% |
Not Fussed |
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26 | 14.77% |
Voters: 176. You may not vote on this poll |
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#1
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EXACTLY!-thats why there are only 62 votes in the poll -nobody is interested in the game-nobody can play co-ops-who the hell just wants to fly on dogfight maps all the time -boring!-you cant even fly with your buddies on-line like in IL2 in co-ops.?
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#2
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In CoD the difference between coop and dogfight is very small, as you can have ai in dogfight servers. And of course you can fly with your buddys online in coop missions, just build the mission and start a server. The only thing missing is the gui to make it available for everyone.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#3
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There is a huge difference between a dogfight server and a coop, yes the differences might be slight but they have a huge impact on how it plays
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 12-13-2011 at 01:32 PM. |
#4
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Just tell me please, except from the gui and the debriefing, what exactly can't you do in a CoD - "dogfight" - mission that you could do in a old il2 coop mission, and how important is that particular point?
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#5
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But as i understood everybody can take a plane on a base and the ai is on hold until a trigger is set, i.e. by the starting planes.
Isn't that the same? Ok, every pilot is challenged to take the correct plane and loadout, but even that can be set, afaik.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() Last edited by robtek; 12-13-2011 at 03:20 PM. |
#6
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Same end result, a little different path to it Quote:
But there must be something missing.. In that even Altros said the current CoD coop is 'broke'.. Not 100% sure what he means by that? But.. I look at it this way, we may have lost a few ways of doing things, but we gained much more than we lost IMHO
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#7
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Ok i will explain why we need CO-OPs....
When i used to be part of a online IL2 sqd we would have a training night once a week in which we would want to work on different aspects of online flying, some would be practicing say 4 on 4 dogfights or 2 on 2 or 1 on 1 then after a hour we would maybe switch to a sqd dogfight with 8 or more of us vs AI. Or we would want to try bombing ground targets with a few of us joining the CAP flight and then after we would want to switch roles. Now we want to be able to do this all in one night with no fussing around, with short flights to the target, with the AI or other members of the sqd in the right place at the right time with the right loadouts. then if we want to tinker with something we want to able to do it in 5 mins and be back in the air. If something goes wrong we want to be able to restart the mission with one or 2 clicks and be all ready to go in about 2 mins. IL2 did this perfectly, CLOD cant. its a simple as that.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#8
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Please focus on one example of somthing that you think can not be done, than maybe we can find a solution? That is to say Just because CoD does it differently, or because it may take your mission makers longer to make on the fly changes does not equated to it can not be done
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#9
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Yeah, spot on furby
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#10
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![]() Quote:
Agreed Quote:
Correct me if I am wrong, but the biggest difference seems to be the list of planes in the IL-2 GUI menu vs. displaying a map with bases, or inflight assest.. That is to say IL-2 COOP 1) select plane from list of planes displayed in GUI menu 2) Hit fly CoD COOP 1) select plane from one of the bases displayed on the map 2) Hit fly So yes selecting the plane you fly is now different.. but when you consider all the things you can do in CoD that you could not do in IL-2 that difference does not seem to be a show stopper.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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