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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD?
Yes 140 79.55%
No 10 5.68%
Not Fussed 26 14.77%
Voters: 176. You may not vote on this poll

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  #1  
Old 12-15-2011, 12:14 PM
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Untamo Untamo is offline
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S! to Grunch for clearing up the thread.

My thoughts:
If you happen to know what SEOW coop is, then you know that the old Il-2 style coop MP GUI is a must.

If you don't know, I really recommend you look it up and get yourself or your squad into one. It's the closest you can get in feeling that you are a part of a really huge battle, where the air combat is just to support the land battle below. (Not meaning to belittle the air war of course )

The point:
Having 60+ players joining the server, getting squads briefed, selecting the correct planes can easily take an hour. Even with this GUI, there is lot's of logistics beyond that to get everyone on the server on time, with correct game version etc. If there was no coop GUI, I say the SEOW system just wouldn't be there. The coop GUI allows the organization of large amount of people to start a time critical mission at the same time.

And as said by others, it is also essential tool in squad training sessions for mentioned reasons.

Links to SEOW for anyone interested:
http://wiki-seow-en.swil.fr/index.php/Main_Page
http://www.seowhq.net/
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Last edited by Untamo; 12-15-2011 at 12:43 PM.
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  #2  
Old 12-15-2011, 01:51 PM
JG53Frankyboy JG53Frankyboy is offline
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almost every online war in IL2 times was based on the COOP, so.......
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Old 12-15-2011, 03:15 PM
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You all should realize that coop is history, gone, not there anymore.

Now we have MP, which includes everything that there was in the old "dogfight" and "coop" modes and more.

coop with its limitations because of the old il2 engine dies with the old il2.

SEOW with its limitations because of the old il2 engine dies with the old il2.

There can be something like that (coop and seow) for CoD, but that has to be developed with the limitations and possibilities of CoD in mind.

For that, new gui's are needed which reflect the possibilities of CoD.

Don't carry old limitations and denominations in the future where they have no sense.
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Last edited by robtek; 12-15-2011 at 03:22 PM.
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Old 12-15-2011, 03:56 PM
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JG52Krupi JG52Krupi is offline
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Lmao WTH robtek some "dogfights" in il2 had objectives so there is no difference between 1946 multiplayer and cliffs.
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Old 12-15-2011, 04:48 PM
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Quote:
Originally Posted by JG52Krupi View Post
Lmao WTH robtek some "dogfights" in il2 had objectives so there is no difference between 1946 multiplayer and cliffs.
Sorry, but you just proofed that you dont know what you are talking about.
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Old 12-15-2011, 04:59 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by robtek View Post
Sorry, but you just proofed that you dont know what you are talking about.
Robtek it must really suck to be part of the 8% of ppl that don't know what coop is...
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Originally Posted by SiThSpAwN View Post
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Old 12-15-2011, 05:38 PM
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I dont know how you aquired this extensive knowledge about me, but your sources are mistaken.

In old il2 a coop meant ai and human players in one mission online, didn't it?

Did i miss something? Enlighten me please. But dont mention the gui, i already wrote we need one.
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