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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD? | |||
Yes |
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140 | 79.55% |
No |
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10 | 5.68% |
Not Fussed |
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26 | 14.77% |
Voters: 176. You may not vote on this poll |
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#1
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S! to Grunch for clearing up the thread.
My thoughts: If you happen to know what SEOW coop is, then you know that the old Il-2 style coop MP GUI is a must. If you don't know, I really recommend you look it up and get yourself or your squad into one. It's the closest you can get in feeling that you are a part of a really huge battle, where the air combat is just to support the land battle below. (Not meaning to belittle the air war of course ![]() The point: Having 60+ players joining the server, getting squads briefed, selecting the correct planes can easily take an hour. Even with this GUI, there is lot's of logistics beyond that to get everyone on the server on time, with correct game version etc. If there was no coop GUI, I say the SEOW system just wouldn't be there. The coop GUI allows the organization of large amount of people to start a time critical mission at the same time. And as said by others, it is also essential tool in squad training sessions for mentioned reasons. Links to SEOW for anyone interested: http://wiki-seow-en.swil.fr/index.php/Main_Page http://www.seowhq.net/
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AMD 1055T Hexacore@3,4GHz - 2x4GB 1600MHz DDR3 - ATI 6950 2GB, flashed to 6970 shaders - Windows 7 Ultimate 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack Last edited by Untamo; 12-15-2011 at 12:43 PM. |
#2
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almost every online war in IL2 times was based on the COOP, so.......
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#3
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You all should realize that coop is history, gone, not there anymore.
Now we have MP, which includes everything that there was in the old "dogfight" and "coop" modes and more. coop with its limitations because of the old il2 engine dies with the old il2. SEOW with its limitations because of the old il2 engine dies with the old il2. There can be something like that (coop and seow) for CoD, but that has to be developed with the limitations and possibilities of CoD in mind. For that, new gui's are needed which reflect the possibilities of CoD. Don't carry old limitations and denominations in the future where they have no sense.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() Last edited by robtek; 12-15-2011 at 03:22 PM. |
#4
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Lmao WTH robtek some "dogfights" in il2 had objectives so there is no difference between 1946 multiplayer and cliffs.
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#5
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Sorry, but you just proofed that you dont know what you are talking about.
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#6
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Robtek it must really suck to be part of the 8% of ppl that don't know what coop is...
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#7
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I dont know how you aquired this extensive knowledge about me, but your sources are mistaken.
![]() In old il2 a coop meant ai and human players in one mission online, didn't it? Did i miss something? Enlighten me please. But dont mention the gui, i already wrote we need one. ![]()
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