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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD?
Yes 140 79.55%
No 10 5.68%
Not Fussed 26 14.77%
Voters: 176. You may not vote on this poll

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  #51  
Old 12-13-2011, 07:42 PM
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Originally Posted by furbs View Post
Yes but if i cant set up what i want to do, then what good is it to me?
As much good as a piano!
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  #52  
Old 12-13-2011, 07:44 PM
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Quote:
Originally Posted by 41Sqn_Banks View Post
No. This script does the following:

1. All air units are set to idle. This means they stay at their first waypoint.
2. When a client selects a side (red/blue) he is placed into an aircraft of this side. He can then select the aircraft he wants within the radio menu
3. When all players selected their aircraft the idle block is removed from all air units and the mission starts.

Yes it is a work around. Yes it doesn't have the GUI but it works very similar to the old COOP style.

And you don't need any programming knowledge. Simply copy/paste the script into your mission and that's it.
Thank You Banks!

That sounds like the 'thing' everyone said they wanted/needed! S!
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  #53  
Old 12-13-2011, 07:45 PM
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Originally Posted by Ataros View Post
C# gives endless possibilities already now.
Sounds like 1C came threw to me!!
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Theres a reason for instrumenting a plane for test..
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  #54  
Old 12-13-2011, 08:02 PM
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Well, according to this poll 90% of the people who care about this feature are either having problems making it work or feel that the way it works isn't right.

If 10% is your definition of success,...

---

Alternatively, you could offer to make these coop missions for people who are having trouble. That'd be helpful. I have a few I'd like made.
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  #55  
Old 12-13-2011, 08:05 PM
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Change is never easy..

Reword the poll and place it in the FMB forum and Ill bet you have the oposite results
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  #56  
Old 12-13-2011, 08:09 PM
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Quote:
Originally Posted by ACE-OF-ACES View Post
Change is never easy..

Reword the poll and place it in the FMB forum and Ill bet you have the oposite results
Who said change was easy? It's hard!

Can I PM you with the missions I want so you can help me out? I'm going out of my mind trying to get these to work, but you seem to have figured it out.
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  #57  
Old 12-13-2011, 08:25 PM
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Quote:
Originally Posted by KG26_Alpha View Post
(which wont work in any other mode apart from DF) to be used in non DF server manner its just a moving DF server script not for CooP.
In original Il-2 Dogfight and COOP were separated due to engine limitation only. There is no COOP mode IRL and it was not supposed to be in a sim.

Now the devs created the engine where division to 2 different modes is not necessary. There is one gamemode that is called MP that simulates real life. It is supposed to include both dogfight and coop features. In this new reality COOP interface only limits the available MP gamemode prohibiting some features like re-spawn, etc. The issue is MP mode does not include all coop features of original IL-2 via GUI yet. This has to be fixed imo.

In other words in the past we had 2 separate game modes: dogfight and coop. Now coop is a part of dogfight mode. However for better usability and user friendliness we need a GUI for coop part only.

E.g. when starting a MP server (that some call Dogfight) a host should be able to check a checkbox "Simultaneous start" and one of checkboxes in "Mission end conditions" section: 1) endless, 2) all planes landed/destroyed, 2) time limit, 3) planes of one side destroyed, 4) trigger, etc. Then the game should display debriefing after mission end.

BTW CloD architecture allows all servers to have their own GUI via server-side addons (including COOP GUI of cause). The devs did not have time to provide a working example of it but mentioned that it is done as a standard WPF interface.

Maybe one of C# programmers can make a GUI add-on before we have a solution from the devs.
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  #58  
Old 12-13-2011, 08:41 PM
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Quote:
Originally Posted by bw_wolverine View Post
Who said change was easy? It's hard!
So true!

Quote:
Originally Posted by bw_wolverine View Post
Can I PM you with the missions I want so you can help me out? I'm going out of my mind trying to get these to work, but you seem to have figured it out.
To be honest, my focus on scripts is on collecting in flight data..

During that process I have looked at alot of 'other' script examples that Ataros has posted, and while doing so I saw some of the neat stuff there are doing!!

But I havn't personally done any mission scripting in the mission sence.. Just logging flight data

So, Ataros is the guy to ask! And there are some other very bright guys in the FMB section of this fourm too! But check out Ataros's sig at the bottom, he has a bunch of links to a bunch of examples that will get you going!
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Theres a reason for instrumenting a plane for test..
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  #59  
Old 12-13-2011, 08:43 PM
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Quote:
Originally Posted by ACE-OF-ACES View Post
So true!


To be honest, my focus on scripts is on collecting in flight data..

During that process I have looked at alot of 'other' script examples that Ataros has posted, and while doing so I saw some of the neat stuff there are doing!!

But I havn't personally done any mission scripting in the mission sence.. Just logging flight data

So, Ataros is the guy to ask! And there are some other very bright guys in the FMB section of this fourm too! But check out Ataros's sig at the bottom, he has a bunch of links to a bunch of examples that will get you going!
FMB is not COOP...

With coop you shouldnt need to spend a large amount of time trying to setup a coop, when are you going to get that SIMPLE fact in your head?

You keep on bringing Ataros into this but he voted for a coop system as well lmao FAIL
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  #60  
Old 12-13-2011, 08:44 PM
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No ACE, we want a intuitive easy to use method of making CO-OPs with its own GUI. Just like IL2.
Hence the flipping name of the poll!!!
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