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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD?
Yes 140 79.55%
No 10 5.68%
Not Fussed 26 14.77%
Voters: 176. You may not vote on this poll

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  #1  
Old 12-13-2011, 07:17 PM
KG26_Alpha KG26_Alpha is offline
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Bottom line is

It has to change to succeed.



Quote:
Originally Posted by Ataros View Post
Everyone interested please try this script http://forum.1cpublishing.eu/showthr...537#post354537

I hope C# knowledgeable people can fine-tune it to match old IL-2 style and functionality till we have a GUI version from the DEVs.

BTW Ataros thanks for the info you have posted in the past in the FMB section,
but as already discussed this is only a work around for the Channel Map (which wont work in any other mode apart from DF) to be used in non DF server manner its just a moving DF server script not for CooP.

You need to reword your thread linked above as it has nothing to do with old Il2 CooP style and how it worked, its just another script for DF server.

The CooP GUI needs changing no script can fix that.

Last edited by KG26_Alpha; 12-13-2011 at 07:28 PM.
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  #2  
Old 12-13-2011, 07:38 PM
41Sqn_Banks 41Sqn_Banks is offline
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Quote:
Originally Posted by KG26_Alpha View Post
BTW Ataros thanks for the info you have posted in the past in the FMB section,
but as already discussed this is only a work around for the Channel Map (which wont work in any other mode apart from DF) to be used in non DF server manner its just a moving DF server script not for CooP.

You need to reword your thread linked above as it has nothing to do with old Il2 CooP style and how it worked, its just another script for DF server.

The CooP GUI needs changing no script can fix that.
No. This script does the following:

1. All air units are set to idle. This means they stay at their first waypoint.
2. When a client selects a side (red/blue) he is placed into an aircraft of this side. He can then select the aircraft he wants within the radio menu
3. When all players selected their aircraft the idle block is removed from all air units and the mission starts.

Yes it is a work around. Yes it doesn't have the GUI but it works very similar to the old COOP style.

And you don't need any programming knowledge. Simply copy/paste the script into your mission and that's it.
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  #3  
Old 12-13-2011, 07:44 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
No. This script does the following:

1. All air units are set to idle. This means they stay at their first waypoint.
2. When a client selects a side (red/blue) he is placed into an aircraft of this side. He can then select the aircraft he wants within the radio menu
3. When all players selected their aircraft the idle block is removed from all air units and the mission starts.

Yes it is a work around. Yes it doesn't have the GUI but it works very similar to the old COOP style.

And you don't need any programming knowledge. Simply copy/paste the script into your mission and that's it.
Thank You Banks!

That sounds like the 'thing' everyone said they wanted/needed! S!
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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  #4  
Old 12-13-2011, 08:25 PM
Ataros Ataros is offline
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Quote:
Originally Posted by KG26_Alpha View Post
(which wont work in any other mode apart from DF) to be used in non DF server manner its just a moving DF server script not for CooP.
In original Il-2 Dogfight and COOP were separated due to engine limitation only. There is no COOP mode IRL and it was not supposed to be in a sim.

Now the devs created the engine where division to 2 different modes is not necessary. There is one gamemode that is called MP that simulates real life. It is supposed to include both dogfight and coop features. In this new reality COOP interface only limits the available MP gamemode prohibiting some features like re-spawn, etc. The issue is MP mode does not include all coop features of original IL-2 via GUI yet. This has to be fixed imo.

In other words in the past we had 2 separate game modes: dogfight and coop. Now coop is a part of dogfight mode. However for better usability and user friendliness we need a GUI for coop part only.

E.g. when starting a MP server (that some call Dogfight) a host should be able to check a checkbox "Simultaneous start" and one of checkboxes in "Mission end conditions" section: 1) endless, 2) all planes landed/destroyed, 2) time limit, 3) planes of one side destroyed, 4) trigger, etc. Then the game should display debriefing after mission end.

BTW CloD architecture allows all servers to have their own GUI via server-side addons (including COOP GUI of cause). The devs did not have time to provide a working example of it but mentioned that it is done as a standard WPF interface.

Maybe one of C# programmers can make a GUI add-on before we have a solution from the devs.
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