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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD?
Yes 140 79.55%
No 10 5.68%
Not Fussed 26 14.77%
Voters: 176. You may not vote on this poll

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  #1  
Old 12-13-2011, 07:10 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by ACE-OF-ACES View Post
Thank you Krupi!

So it was easier in IL-2, which is not to be confused with it can not be done in CoD, just that it was easier

That is kind of what I was gathering from all the posts.. In that I have yet to see someone post an example of something that can not be done in CoD.
WHAT THE HELL...

ABSOULUTELY CLASSIC EXAMPLE OF AOA changing the argument....

NO one said it couldn't be done but it takes much longer and is a pain compared to il2... and its not only the "coop" the whole user interface is FUBAR...

Your defending this.. a 2 year old could make a better interface in his sleep for crying out loud.

You guys are barmy... stop defending this game so much everyone here want it to succeed we are simply laying out some things that have been left out an shouldn't have been...

You are given us hell when we ask for a simple feature that should be there...

STOP DEFENDING THE "GAME" SO MUCH...
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  #2  
Old 12-13-2011, 07:17 PM
KG26_Alpha KG26_Alpha is offline
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Bottom line is

It has to change to succeed.



Quote:
Originally Posted by Ataros View Post
Everyone interested please try this script http://forum.1cpublishing.eu/showthr...537#post354537

I hope C# knowledgeable people can fine-tune it to match old IL-2 style and functionality till we have a GUI version from the DEVs.

BTW Ataros thanks for the info you have posted in the past in the FMB section,
but as already discussed this is only a work around for the Channel Map (which wont work in any other mode apart from DF) to be used in non DF server manner its just a moving DF server script not for CooP.

You need to reword your thread linked above as it has nothing to do with old Il2 CooP style and how it worked, its just another script for DF server.

The CooP GUI needs changing no script can fix that.

Last edited by KG26_Alpha; 12-13-2011 at 07:28 PM.
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  #3  
Old 12-13-2011, 07:38 PM
41Sqn_Banks 41Sqn_Banks is offline
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Quote:
Originally Posted by KG26_Alpha View Post
BTW Ataros thanks for the info you have posted in the past in the FMB section,
but as already discussed this is only a work around for the Channel Map (which wont work in any other mode apart from DF) to be used in non DF server manner its just a moving DF server script not for CooP.

You need to reword your thread linked above as it has nothing to do with old Il2 CooP style and how it worked, its just another script for DF server.

The CooP GUI needs changing no script can fix that.
No. This script does the following:

1. All air units are set to idle. This means they stay at their first waypoint.
2. When a client selects a side (red/blue) he is placed into an aircraft of this side. He can then select the aircraft he wants within the radio menu
3. When all players selected their aircraft the idle block is removed from all air units and the mission starts.

Yes it is a work around. Yes it doesn't have the GUI but it works very similar to the old COOP style.

And you don't need any programming knowledge. Simply copy/paste the script into your mission and that's it.
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  #4  
Old 12-13-2011, 07:44 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
No. This script does the following:

1. All air units are set to idle. This means they stay at their first waypoint.
2. When a client selects a side (red/blue) he is placed into an aircraft of this side. He can then select the aircraft he wants within the radio menu
3. When all players selected their aircraft the idle block is removed from all air units and the mission starts.

Yes it is a work around. Yes it doesn't have the GUI but it works very similar to the old COOP style.

And you don't need any programming knowledge. Simply copy/paste the script into your mission and that's it.
Thank You Banks!

That sounds like the 'thing' everyone said they wanted/needed! S!
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  #5  
Old 12-13-2011, 08:25 PM
Ataros Ataros is offline
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Quote:
Originally Posted by KG26_Alpha View Post
(which wont work in any other mode apart from DF) to be used in non DF server manner its just a moving DF server script not for CooP.
In original Il-2 Dogfight and COOP were separated due to engine limitation only. There is no COOP mode IRL and it was not supposed to be in a sim.

Now the devs created the engine where division to 2 different modes is not necessary. There is one gamemode that is called MP that simulates real life. It is supposed to include both dogfight and coop features. In this new reality COOP interface only limits the available MP gamemode prohibiting some features like re-spawn, etc. The issue is MP mode does not include all coop features of original IL-2 via GUI yet. This has to be fixed imo.

In other words in the past we had 2 separate game modes: dogfight and coop. Now coop is a part of dogfight mode. However for better usability and user friendliness we need a GUI for coop part only.

E.g. when starting a MP server (that some call Dogfight) a host should be able to check a checkbox "Simultaneous start" and one of checkboxes in "Mission end conditions" section: 1) endless, 2) all planes landed/destroyed, 2) time limit, 3) planes of one side destroyed, 4) trigger, etc. Then the game should display debriefing after mission end.

BTW CloD architecture allows all servers to have their own GUI via server-side addons (including COOP GUI of cause). The devs did not have time to provide a working example of it but mentioned that it is done as a standard WPF interface.

Maybe one of C# programmers can make a GUI add-on before we have a solution from the devs.
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  #6  
Old 12-13-2011, 07:20 PM
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Anyone that thinks its a good idea that only programmers can make co-op missions, is clearly nuts, even if those very few can do more with those very few missions.

speaking from the point of view of someone who flys co-ops with my squad all the time.

in fact its where i'm off to now, il2 1946 of course, cause we can't in clod.
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  #7  
Old 12-13-2011, 07:25 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by JG52Krupi View Post
WHAT THE HELL...

ABSOULUTELY CLASSIC EXAMPLE OF AOA changing the argument....
What?

Quote:
Originally Posted by JG52Krupi View Post
NO one said it couldn't be done
I don't have the time to look back at each post.. But I did get the impression that some were saying that.. If that is not the case, than sorry for the mixup

Quote:
Originally Posted by JG52Krupi View Post
but it takes much longer and is a pain compared to il2... and its not only the "coop" the whole user interface is FUBAR...
Change is always a pain

More so for some than others

All I know for sure is the mission builders ask 1C for more control.. 1C listen to them and gave us what we have.. More control with more flexibility.. And for some reason 1C could not provide both the old and new methods. Had 1C changed nothing, all these posts requesting the old COOP GUI would be replaced by posts stating 1C didn't give us any more control than IL-2 had in mission building

1C.. Dammed if you do, dammed if you don't

You can never make everyone happy!

Quote:
Originally Posted by JG52Krupi View Post
Your defending this.. a 2 year old could make a better interface in his sleep for crying out loud.
That is your opinion and you welcome to it.. But in light of the fact that no 2 year olds have stepped up to the plate I think you assessment is in error

Quote:
Originally Posted by JG52Krupi View Post
You guys are barmy... stop defending this game so much everyone here want it to succeed we are simply laying out some things that have been left out an shouldn't have been...
Laying? I think I know what you meant, and I am not lying.. And I would also appreciate you not implying that I am and if you could refrain from calling me names like barny that would be appreciated too! Thanks!

Quote:
Originally Posted by JG52Krupi View Post
You are given us hell when we ask for a simple feature that should be there...
Ask yourself Krupi..

If it was so simple..

Why didn't they do it in the first place?

Your answer will be very telling

Quote:
Originally Posted by JG52Krupi View Post
STOP DEFENDING THE "GAME" SO MUCH...
So pointing out the facts is defending?
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