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#151
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millions thanks for compliments! yes i saw it ,maybe we can have this comic, which seems to be very good ,in a complete version ,why not in a collector of birds of steel...it would be great !!!!... triple banzai!!!!!!!!!!! friendly olife san |
#152
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i try to explain in english: Example: stick neutral with rudder on left ( left foot down ) will make the plane "turn on z axis" , so the right wing will go a bit faster then the left wing, and then generate more lift, making the plane also rolling clockwise as a side effect. ( speed is a factor in the lift formula, more speed, more lift ) Normally, to achieve best aerodynamic performance wing ailerons and rudder should be operated progressively together during turns, to avoid the plane to drag or drop the tail... Gliders have a wool string attached outside the canopy just in front of the pilot so while in turn you can see how the fluids invest the fuselage. Best turn is when the wool string is parallel to the plane flying direction. you can counter react the plane rolling by moving the stick ( so, left foot down, stick on the right in the example above). This will make the plane flying straight but with the nose pointing left ( if forces are mixed succesfully ), exposing more surface to the front wind, and so, slowing you down. Skilled pilot might use this technique not only to slow down, if you do not have a good coordination while acting on stick and rudder your flight path will appear clumsy and un coordinated, it takes a while to develop the right "feel". I have tried this technique in real so i'm looking forward to see how the developer have implemented the physic in the game...i fear like we might need analog controller for rudders also then ![]() But most of all i hope there is a good draw back between simulation and playability in this upcoming game piece!!! ![]() Last edited by vdomini; 12-05-2011 at 05:08 PM. |
#153
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Great stuff indeed! This one in particular (at least for me): “Ability to create, edit and share videos of game play”. I guess that you are aware that this feature does exist in “APACHE: AIR ASSAULT” game and I like it a lot. It helped me improve my “flying” this incredibly difficult machine i.e. helicopter. If one thinks flying airplanes in sim or realistic mode is difficult, well, think again. Anyway, I think we'll have plenty of stuff to look forward, and undoubtedly there will be many pleasant surprises, perhaps some unpleasant ones too. After all you can't please everybody. Another feature of the game that would be desirable, and is present in the game that's been “heavily” criticized (rightfully so) by some distinguished members of this forum, is the host's ability to set which planes will be used in the game. Side note to Olife, if you tell me that you are this skillful in making cheese and wine than you are the perfect human being! Awesome work man! Thanks a lot for all those nice posters and calendars. Be careful though, you may put calendar makers out of business ![]() Best regards, PSN: PlaviKit |
#154
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vdomini, thanks brother....i am looking forward to seeing how they make this work...or how flight characteristics play out in this game. i have slipped/crabbed in on landings and to make course adjustments against the wind so i do understand how it works. i wasnt clear in what i was trying to say....basically what they meant by airspeed dependent upon controls other than the throttle...what i surmise as being able to slip, etc. what is exciting is to see the developers have begun to really delve into how an actual ac responds to conditions and controls....very, very, promising!
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#155
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Is exactly what you say... so it seems like the flying model will take consideration of atmospherical and wind condition too, lovely! That will be great fun if properly tuned ![]() ![]() |
#156
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![]() Still waiting patiently for Birds of Steel...... |
#157
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millions thanks !really very kind from u!!!honored and moved!! friendly olife |
#158
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Olife, great comic strip again
![]() Theirs some interesting things been said and i'm enjoying reading it all. The bizz regarding this game seems to be growing. Great to see. |
#159
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millions thanks!honored and moved!!! 2 links for the vmf221 at midway http://www.warbirdforum.com/midwayx.htm http://www.history.navy.mil/photos/e...dway/mid-2.htm friendly olife |
#160
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![]() Shocking how many are MIA!!! Whilst reading i did a bit more reading up on the Battle of Midway (this is your fault haha) and came across a pilot called George H Gay. The sole survivor of a Devastator squadron (30 pilots/radiomen) who attacked the IJN carriers without fighter cover. http://en.wikipedia.org/wiki/George_H._Gay,_Jr. Last edited by FOZ_1983; 12-05-2011 at 08:18 PM. |
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