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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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Old 12-05-2011, 05:03 PM
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bobbysocks bobbysocks is offline
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vdomini, thanks brother....i am looking forward to seeing how they make this work...or how flight characteristics play out in this game. i have slipped/crabbed in on landings and to make course adjustments against the wind so i do understand how it works. i wasnt clear in what i was trying to say....basically what they meant by airspeed dependent upon controls other than the throttle...what i surmise as being able to slip, etc. what is exciting is to see the developers have begun to really delve into how an actual ac responds to conditions and controls....very, very, promising!
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Old 12-05-2011, 05:19 PM
vdomini vdomini is offline
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Originally Posted by bobbysocks View Post
vdomini, thanks brother....i am looking forward to seeing how they make this work...or how flight characteristics play out in this game. i have slipped/crabbed in on landings and to make course adjustments against the wind so i do understand how it works. i wasnt clear in what i was trying to say....basically what they meant by airspeed dependent upon controls other than the throttle...what i surmise as being able to slip, etc. what is exciting is to see the developers have begun to really delve into how an actual ac responds to conditions and controls....very, very, promising!
You Welcome!
Is exactly what you say... so it seems like the flying model will take consideration of atmospherical and wind condition too, lovely! That will be great fun if properly tuned We'll see.... but i still have some doubt about simulating such realism..... Is it worth the effort to simulate some physical forces that you most of the time would be able to feel only if your guts would be sitting in a cockpit? Will it affect game play ? I am positive thinking on it but... we'll see
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Old 12-05-2011, 05:21 PM
flynlion flynlion is offline
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Originally Posted by bobbysocks View Post
basically what they meant by airspeed dependent upon controls other than the throttle...what i surmise as being able to slip, etc. what is exciting is to see the developers have begun to really delve into how an actual ac responds to conditions and controls....very, very, promising!
If they get this right it will be a real acheivement, a first for a console game. Props to the developers for even trying it

Still waiting patiently for Birds of Steel......
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