Quote:
Originally Posted by Sternjaeger II
Tomcat, the propwash ingame is just a graphic thing I think and it's just a fraction of what it really is in RL.
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I understand what you said Stern. But I think that PW is both too complicated to be calculated by the FM and the amplitude of its effect being nearly cte (depending of angle ratio) it can be treated accuratly by only a graphic trick (eg : bank over or shaking). Just like turbulences (minus G ( hence speed)).
The prob with prop wash is that it add a tangencial component to the speed adding a third dimension to be fully calculated by the FM engine at each iteration.
End of OT speculations from me here