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#1
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I know it has been posted before but this is a poor man's track IR.
If you already have a webcam and do not have track IR it is worth a look. http://facetracknoir.sourceforge.net/home/default.htm |
#2
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6dof head tracking thats glitch free would be the obviuos thing for simmers
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#3
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clickable pit working with a kinect would be an interesting idea. maybe have some kind of wearable thumb button to "hold" a lever.
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#4
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#5
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On a second thought, there is always the chance to make two mock stick and throttle - wood or whatever - and fix them in the same place they hold in the virtual cockpit. Next step would be to fine tune kinect so it could recognize our hands on both controls, so when holding the 'real' controls we can see our ''virtual' hands holding the 'virtual' ones. Hey! there is a market niche for those of you, handymans, for producing the mock controls matching exactly in the real world with the position in the virtual space hold by the virtual ones, so that Kinect handles them when you actuate the real ones. It's sad, nevertheless, to realize that those of us FFB addicts should have to say bye, bye to it then, IMHO. Can't have the best of both worlds! And you add this to the Sony HMZ-T1 VR Headset with a head tracker like Track IR 5 - http://forum.1cpublishing.eu/showthread.php?t=28031 -, sky is the limit!. Dreaming is free, anyway. Engadin. Last edited by engadin; 11-25-2011 at 07:44 AM. |
#6
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Kinect could obviously do head tracking as well...
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#7
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specs - OS - Win7 64 bit CPU - Intel Core2duo x6800 OC@3.2ghz MOBO - MB-EVGA122CKNF68BR RAM - ddr2 6gb @800mhz GPU - nVidia geforce GTX 280 1gb |
#8
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I'm not sure Kinect would big a big seller with the simulation crowd, assuming a developer even implements it into a game.
Track IR is more than adequate for motion sensing gaming fun. The Kinect, despite selling well, is struggling to find a core audience of hardcore gamers even on consoles, where they have games specifically designed for it. It remains to be seen if the Kinect can break out of the novelty market it find itself in. |
#9
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It just takes a bit of time. Games are quick to make but a real world item for daily use needs to undergo a more thorough development. |
#10
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It might seem like a solution at first but it's definately not working. I know this because I tried it already (with HMD) in the past and it was a pain in the butt. I have a few ideas and tried a couple of things but what I ended up with was completely disconnected from real buttons and haptic controls in locations like the virtual ones in game. |
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