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Controls threads Everything about controls in CoD

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  #11  
Old 11-05-2011, 12:38 AM
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Originally Posted by MadBlaster View Post
Agree. I still think it is worth over-riding the auto pitch control for 190 a's and d's and the Ta. You probably won't notice the benefit as much though as the 109. Kwaitek would probably tell me I'm wrong about the 190s. That the manual pitch control won't make a difference or too small to worry about. So, just my opinion here on that. Try it in late war spit. It becomes a totally different plane.
In the 190A I agree. The D is good enough that you really don't need manual IMO. As for the Ta 152 everyone is so afraid of it that it's never in the servers so I've only flown it a handful of times.
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  #12  
Old 11-05-2011, 05:41 AM
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your not supposed to leave the mw 50 on all the time and just open the rads to cool. your not supposed to leave auto prop pitch on all the time. your not supposed to fly around at 100% prop pitch all the time in csp. this is how rookies fly 46. no wonder they like clod so much. they never "got" 46. have fun in clod.
Totally not condescending at all or anything
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  #13  
Old 11-18-2011, 03:17 PM
MadBlaster MadBlaster is offline
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Was flying 190d last night and thought of this post. I don't fly 190 much in the past. Anyway...

I think they modeled a torque limiter for high manifold pressures in the 190. So if you run the mp's up high, say 1.8 ata with the mw50 or added fuel injection on, you can manually increase the rpms to say 3500 rpm at 100% prop pitch. But you can only lower them down to 3000 rpm at 0% prop pitch due to I guess, the torque limiter in effect. I suppose this makes sense to avoid strain on the crankshaft. So, to decrease further, say 2600 at 0% prop pitch, you must lower the mp's (i.e., turn the mw 50/injection off and reduce throttle). The d9 accelerates really good and you can cruise at very high speed at 1.2-1.3 ata with rads closed. None of this rads at 2, 102 throttle and mw50 all day long. That is not optimal in any case. You waste fuel and have no heat reserve for battle.
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  #14  
Old 11-22-2011, 12:46 AM
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Can someone explain relations between flight altittude and propeller pitch ?
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  #15  
Old 11-22-2011, 03:57 AM
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Originally Posted by Forcavitale View Post
So whats the ideal RPM for a Hurricane Rotol?
Not sure if this applies to the Hurri but from the Spit Pilot accounts I have read they only mention PP settings for combat RPM. Geoffry Wellum states a specific figure of 2650 RPM once he was at altitude. This figure was confirmed by Group Captain Peter Gilpin when I asked him about prop pitch settings when flying his Spit during the BoB. The only additional comments he made were that the Spit performed better at this RPM but he did adjust the RPM to around 2800 when using boost (in his MkV).

In MP I know a lot of players who change the PP during combat but I tend to set it for 2700RPM and leave it at that. The important thing is not to cook the Merlin by over revving it and the rated max is 3000 RPM for a brief period of time but it soon gets to critical temp.
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  #16  
Old 11-22-2011, 08:25 AM
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Originally Posted by Forcavitale View Post
So whats the ideal RPM for a Hurricane Rotol?
The pilot notes give RPMs for different scenarios but in game some of them look like they would cause an overheat tbh
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  #17  
Old 11-22-2011, 11:00 AM
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Originally Posted by SEE View Post
Not sure if this applies to the Hurri but from the Spit Pilot accounts I have read they only mention PP settings for combat RPM. Geoffry Wellum states a specific figure of 2650 RPM once he was at altitude. This figure was confirmed by Group Captain Peter Gilpin when I asked him about prop pitch settings when flying his Spit during the BoB. The only additional comments he made were that the Spit performed better at this RPM but he did adjust the RPM to around 2800 when using boost (in his MkV).

In MP I know a lot of players who change the PP during combat but I tend to set it for 2700RPM and leave it at that. The important thing is not to cook the Merlin by over revving it and the rated max is 3000 RPM for a brief period of time but it soon gets to critical temp.
Spit Mk.I and Hurri Mk.I have got exactly the same limits and RPM settings. Rather than pilot accounts I would suggest official Pilot's notes as they specify recommended MFP + RPM for each phase of the flight.

As for the game, this is ever so slightly off as the sim (as for now 1.05) is lacking correct modelling of overheating at alt, radiator drag etc. Merlin III was easy to cook, but the 'radiator rupture' message is quite unrealistic as there was a simple pressure valve releasing excessive pressure (steam) should your water temp become critical (easily done in RL). Also various settings are not too far off but as Osprey already stated, they would lead to overheating situations even at big alt (outside atm. pressure, but temperature and TAS)

Therefore, following info is regarding the Rotol Hurricane in the sim (1.05), not in the so called RL :

- it occurs that Mk.I Hurricane is the only plane modelling unique characteristics of every single plane leaving the factory. Especially regarding the water temp - you have to take off and see how hot she runs. Every plane is different. I haven't seen that being the case on a Spit or on a 109. This has never been confirmed by the devs, but it is quite obvious when you spend more time in a Hurricane as I happen to. It's my opinion based on experience, your results may wary.

- Take off fully warmed up at full boost (no BCC-O) and 3000RPM, then ease up to 2850 to power climb - rad fully open. At this stage, watch your water temp and you can see how she runs. If you're lucky you might get her running at higher RPM without overheating, even 2950 and temp stays around 105C. Sometimes though, you'll be struggling to get her above 2750-2800, because the temp is too high and it won't drop. Fair enough.

- Rad management - the point is high RPM = high temp = rad open = drag = your speed drops. In RL, you want to fly fast enough and high enough to keep your Merlin III cool. Extra power comes for the price of extra heat. If you have to fly with your rad fully open, it's not worth it as the extra speed you might squeez out of her at higher RPM is cancelled by the draggy radiator. You are running her hotter for no speed gain. Good compromise is setting your rad to 'normal flight' (50 percent or right in the middle) to reduce the drag and then run your RPM as high as the water temp allows you in combat. (this is more the case when chasing a 109 rather than turnfight at lower speeds). This can be anything between 2750-2850RPM depending on the machine. Careful at alt, see later.

- keep her cool while cruising, save full power for a combat situation. Then depends if you need to be fast (chasing a runner) or if you're engaged in a slower dogfight. If the fight gets vertical, I don't care about drag all that much and rad fully open and 3000RPM in a climb, full boost of course + BCC-O. Boost, RPM and water temp are the 3 gauges to be watched all the time, simple as that. When temp goes too high, open rad and take it easy with RPM.

- at alt of say 17-20k it's very difficult (quite the opposite from the reality) to keep her cool and you find it much easier to overheat. It is nearly impossible to fly at full power for longer periods of time up there. (this goes for any a/c in the sim) This I consider to be a bug and I am sure it will be fine-tuned in future patches. I try to fly her as per manual, whenever possible, but in a game (or is it a sim, I don't know ), I push it a bit furhter to get max performance as I don't need to worry about engine wear and tear.
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  #18  
Old 11-22-2011, 04:34 PM
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Originally Posted by SEE View Post
Geoffry Wellum states a specific figure of 2650 RPM once he was at altitude. This figure was confirmed by Group Captain Peter Gilpin when I asked him about prop pitch settings when flying his Spit during the BoB.
In combat? I'm pretty sure Wellum stated 1950 rpm to cruise, certainly on Operation Pedestal.
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  #19  
Old 11-22-2011, 07:14 PM
TomcatViP TomcatViP is offline
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Originally Posted by Robo. View Post
Spit Mk.I and Hurri Mk.I have got exactly the same limits and RPM settings. Rather than pilot accounts I would suggest official Pilot's notes as they specify recommended MFP + RPM for each phase of the flight.

As for the game, this is ever so slightly off as the sim (as for now 1.05) is lacking correct modelling of overheating at alt, radiator drag etc. Merlin III was easy to cook, but the 'radiator rupture' message is quite unrealistic as there was a simple pressure valve releasing excessive pressure (steam) should your water temp become critical (easily done in RL). Also various settings are not too far off but as Osprey already stated, they would lead to overheating situations even at big alt (outside atm. pressure, but temperature and TAS)

Therefore, following info is regarding the Rotol Hurricane in the sim (1.05), not in the so called RL :

- it occurs that Mk.I Hurricane is the only plane modelling unique characteristics of every single plane leaving the factory. Especially regarding the water temp - you have to take off and see how hot she runs. Every plane is different. I haven't seen that being the case on a Spit or on a 109. This has never been confirmed by the devs, but it is quite obvious when you spend more time in a Hurricane as I happen to. It's my opinion based on experience, your results may wary.

- Take off fully warmed up at full boost (no BCC-O) and 3000RPM, then ease up to 2850 to power climb - rad fully open. At this stage, watch your water temp and you can see how she runs. If you're lucky you might get her running at higher RPM without overheating, even 2950 and temp stays around 105C. Sometimes though, you'll be struggling to get her above 2750-2800, because the temp is too high and it won't drop. Fair enough.

- Rad management - the point is high RPM = high temp = rad open = drag = your speed drops. In RL, you want to fly fast enough and high enough to keep your Merlin III cool. Extra power comes for the price of extra heat. If you have to fly with your rad fully open, it's not worth it as the extra speed you might squeez out of her at higher RPM is cancelled by the draggy radiator. You are running her hotter for no speed gain. Good compromise is setting your rad to 'normal flight' (50 percent or right in the middle) to reduce the drag and then run your RPM as high as the water temp allows you in combat. (this is more the case when chasing a 109 rather than turnfight at lower speeds). This can be anything between 2750-2850RPM depending on the machine. Careful at alt, see later.

- keep her cool while cruising, save full power for a combat situation. Then depends if you need to be fast (chasing a runner) or if you're engaged in a slower dogfight. If the fight gets vertical, I don't care about drag all that much and rad fully open and 3000RPM in a climb, full boost of course + BCC-O. Boost, RPM and water temp are the 3 gauges to be watched all the time, simple as that. When temp goes too high, open rad and take it easy with RPM.

- at alt of say 17-20k it's very difficult (quite the opposite from the reality) to keep her cool and you find it much easier to overheat. It is nearly impossible to fly at full power for longer periods of time up there. (this goes for any a/c in the sim) This I consider to be a bug and I am sure it will be fine-tuned in future patches. I try to fly her as per manual, whenever possible, but in a game (or is it a sim, I don't know ), I push it a bit furhter to get max performance as I don't need to worry about engine wear and tear.
Excellent post Rob especially regarding the Hurri. I am so glad to read it written by someone else.

Regarding the Hurri range of quality it's 1 every two plane tht are performing good for me. The perfs decrease is abt 80%/90% with the needle of the oil gauge flirting with the max value each time you power up more than a min. Only Hurri seems to hve this feature. And I even wonder if it's not specific to the Rottol. I would be glad to see this feature in all plane modeled.

Concerning high alt temp raise, it's plain simple for me : you are running too rich. You can cruise at 17 to 20kft at 50% mixt at ard 180/200mph. Then increase the mixt to nearly full rich (something like full rich minus an inch every 1000ft above 14kft) entering a fight.

Last edited by TomcatViP; 11-22-2011 at 08:13 PM.
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  #20  
Old 11-22-2011, 10:18 PM
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Originally Posted by TomcatViP View Post
Regarding the Hurri range of quality it's 1 every two plane tht are performing good for me. The perfs decrease is abt 80%/90% with the needle of the watter gauge flirting with the max value each time you power up more than a min. Only Hurri seems to hve this feature. And i wonder if it's not specific to the Rottol. I would be glad to see this feature in all plane modeled.
Exactly!

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Originally Posted by TomcatViP View Post
Concerning high alt temp raise, it's plain simple for me : you are running too rich. You can cruise at 17 to 20kft at 50% mixt at ard 180/200mph. Then increase the mixt to nearly full rich (something like full rich minus an inch every 1000ft above 14kft) entering a fight.
Oh yeah, I have no problem to run her as high as 24.000 ft, but I'd like to fly up high at full power, not at auto lean. I know you refer to the situation as it is ingame and that's very helpful and adds to the CEM of the RAF fighters very nicely, cheers for that!

As I see it though, the mixture should have no effect whatsoever at say 50% as there was only two positions - one being AUTO RICH (towards the pilot) the other AUTO LEAN, transition being instant not smooth although you can obviously move the Mixture lever all the way. It was recommended in Pilot's notes to move the lever to it's extreme position. Running the engine on low Boost and Auto lean was not physically possible. Also, mixture might have effect on the performance at altitude, but you can't run 'too rich' as the carb is automatic with two presets. Richer mixture also helps cooling the engine, not quite like in game where you have to throttle way back at alt in order to get some power without overcooking. This is all RL stuff and nothing to disagree with what you have said regarding the sim at 1.05 version!

On the other hand, Rotol Hurricane is the only RAF figher that has got the mixture lever correct, Spitfires and dH Hurricane are animated other way round and mixture as such is modelled wrong (effects on performance, temperature, fuel consumtion etc)
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