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Vehicle and Terrain threads Discussions about environment and vehicles in CoD

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  #11  
Old 11-07-2011, 08:41 AM
IvanK IvanK is offline
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Quote:
Originally Posted by Koala63 View Post
Try the accu-sim Spitfire MKI in FSX. That one handles like the real thing, and it's nothing like CloD (I wish I couldn't say that)

We need that mad scientist from Southpark to mate the accusim spit and CloD. Now that would be getting close to what we're looking for.

Fair suck of the Sav Koala how do you know it handles like the real thing It represents their interpretation.
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  #12  
Old 11-07-2011, 08:53 AM
reflected reflected is offline
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Originally Posted by IvanK View Post
Fair suck of the Sav Koala how do you know it handles like the real thing It represents their interpretation.
Stop kidding yourself
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  #13  
Old 11-07-2011, 08:55 AM
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I'd have big doubts about the ground-simulation in FSX.
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  #14  
Old 11-07-2011, 08:57 AM
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If any thing it's to slippery, I hold my breaks and still slide all over.
I don't get stuck like glue I can roll out and take off with no problems.
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  #15  
Old 11-07-2011, 09:08 AM
Skoshi Tiger Skoshi Tiger is offline
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Here's a spitfire MKII taxying on short grass.

After an initial rev up to 1600RPM to get it moving, it taxi's at about 1500RPM (wouldn't be shown on the RMP guage in the cockpit.



From my guestimate the throttle lever position is about 20%. What should it be? please post sources to correct info. (not another other sim please!)

Cheers!
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  #16  
Old 11-07-2011, 09:09 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by GF_Mastiff View Post
If any thing it's to slippery, I hold my breaks and still slide all over.
I don't get stuck like glue I can roll out and take off with no problems.
+ Thats my take on it!
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  #17  
Old 11-07-2011, 09:36 AM
fireflyerz fireflyerz is offline
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Quote:
Originally Posted by reflected View Post
It was meant to be sarcasm, right?

Taxiin Is part of flying a plane. OTherwise you could say who needs trees, it's a flight sim

EDIT: Try the accu-sim Spitfire MKI in FSX. That one handles like the real thing, and it's nothing like CloD (I wish I couldn't say that)
Yeah course it was , like I said these sim models need a more detailed fm that includes ground handling characteristics , cos if you could taxi on just over tickover like in real life, imagine how that would transfer to the air speed in the sim without rewriting the Fm to include Ground handling.
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  #18  
Old 11-07-2011, 01:51 PM
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Quote:
Originally Posted by reflected View Post
Answer me these questions three.. What... is the ground-resistance of an unladen grass airfield?
What do you mean? An African or European grass airfield?
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  #19  
Old 11-07-2011, 01:53 PM
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Quote:
Originally Posted by ACE-OF-ACES View Post
What do you mean? An African or European grass airfield?
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  #20  
Old 11-07-2011, 02:22 PM
TomcatViP TomcatViP is offline
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I hve a completely diverging opinion. How much talented are AcuSim devs, there is no way you can build any realistic FM with FSX.
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