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Vehicle and Terrain threads Discussions about environment and vehicles in CoD |
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#11
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Fair suck of the Sav Koala ![]() ![]() |
#12
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#13
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I'd have big doubts about the ground-simulation in FSX.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#14
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If any thing it's to slippery, I hold my breaks and still slide all over.
I don't get stuck like glue I can roll out and take off with no problems.
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71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc |
#15
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Here's a spitfire MKII taxying on short grass.
After an initial rev up to 1600RPM to get it moving, it taxi's at about 1500RPM (wouldn't be shown on the RMP guage in the cockpit. From my guestimate the throttle lever position is about 20%. What should it be? please post sources to correct info. (not another other sim please!) Cheers! |
#16
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+ Thats my take on it!
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#17
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#18
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What do you mean? An African or European grass airfield?
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#19
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#20
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I hve a completely diverging opinion. How much talented are AcuSim devs, there is no way you can build any realistic FM with FSX.
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