I agree with you Stormcrow. The best implementation would be the crosshairs floating outside the confines of the screen which is what the pilot would have seen. Unfortunately this effect can only be observed by a real pilot looking through a real sight because of his binocular vision. The utube vids of revi type sights show the crosshairs only visible when they coincide with the sight glass as per game as they are seen through the single lense of the camera. Such treatment of the sights as you suggest would look particularly realistic if not awsome when used with a 3D vision setup.
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