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FM/DM threads Everything about FM/DM in CoD

 
 
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Old 11-05-2011, 10:07 AM
41Sqn_Stormcrow
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Default Gunsight 109 propositions

On the occasion of reading the posts in this thread concerning a player's video:

http://forum.1cpublishing.eu/showthr...19455&page=137

I rethought the whole gunsight issue with the 109.

I watched MrX video and tried to use the implemented gunsight as he does. He seems to use it quite effectively. After some trials I came to the conclusion that when one uses hud view like Mr X the gunsight issue is not as bad (but still bad because it takes to much time to switch between positions - unrealistically long time).

However many if not most people use TrackIR and are further penalised not only by the duration of the animation but also by the animation itself.

Current animation of leaning forward and back is highly penalizing pilots because of its duration (too long. In reality it would take only a fraction of the time).

It also merges from a fixed head position to the gunsight and from the gunsight to this fixed head position. This penalizes in particular TrackIR users as when they switch to the gunsight their head is first jump-forced into that fixed head position before moving (slowly to the gunsight). Vice verca one is forced into that fixed head position when exiting gunsight mode before the sight jumps to the TrackIR head position.

With both ways you will have a more or less huge jump in the sight that you cannot control. This is completely destroying sighting for 109 drivers (for hud view users it is a lesser problem as their forward view = that fixed head position). Even if you look straight before switching to and from gunsight will cause the jump as your head will never be perfectly aligned with the fixed head position because of TrackIR.

If we really want the full reality in game as much as possible we would need a gunsight like as discussed in this thread:

http://forum.1cpublishing.eu/showthr...278#post270278

I really would prefer this solultion as it is most close to the real physics of binocular optics (humans have two eyes and not one. In game we only have one eye currently. Now they realise to add 3D cockpits for binocular view but what about binocular view of gunsights?).

Unfortunately some people just flame me for this opinion of mine (and some others) because they think it looks unusual and ugly (even though the real pilots would have seen it like this).

Perhaps we can settle this dispute in the future.

In the meanwhile and easy to implement I would like to ask the devs to realize:

Accelerate animation to times <0.3s (this is about what I measured for leaning your body forward and backward. Remember they never leaned to the right just forward and backward) and either:

1. Until implementing the real gunsight view: Go back to old IL2 logic and allow immediate switch from normal flight to gunsight mode. In gunsight mode allow for full head movement.

2. My suggestion if you stick to the animation (until implementing the real gunsight view): merge the current head position to the gunsight and vice versa.
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