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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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I was able to invest in a new rig before buying the game so I've never had performance issues that have bothered me - but I know others are not so happy and there has been disappointment when a patch or release has not addressed performance issues.
Personally I could never go back to IL2. Clod is so much more immersive - but the main reason is that the IL2 servers are filled with some highly skilled gamers. For me and my buddy it was getting tiresome always getting wasted. We flew together on one night of the week and our tactics just were not working. Now, on Clod we find that the playing field is wide open and we have more success - which I think is in part to the FM and DM. No doubt things will change over time - but right now we find the experience is more aligned with the wartime stories you read, i.e. you can go on patrol and not see anything for ages but then suddenly find yourself in a tense combat with an enemy you just didn't see - and then it will abruptly end as quickly as it started and you're nursing your damaged kite back to base and wondering where everyone went. The key bug for me that needs ironing out is AI. You can tell the AI planes because they're a bit jerky in their motion and sometimes fly sideways! (No kidding). Only the other day I had 3 109's chasing me all with exactly the same flight path and attitude.
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Intel® Core™ i5-2500K CPU @ 3.30GHz ASUS P8P67 Rev3 EVGA 1280MB GeForce GTX 570 HD Superclocked 8 GB DDR3-1600-Corsair Vengeance 750W Corsair Enthusiast 750TXV2UK PSU Microsoft Windows 7 Professional 64 bit Microsoft Sidewinder 2 FFB and NaturalPoint TrackIR3 Last edited by Bonkin; 10-26-2011 at 09:42 AM. |
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