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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Worst bugs fixed in Cliffs of Dover? (http://forum.fulqrumpublishing.com/showthread.php?t=27394)

Lant 10-24-2011 06:50 PM

Worst bugs fixed in Cliffs of Dover?
 
I originally wanted to play CoD when it came out, but it was a bug fest on its release. Whats the state of "Cliffs of Dover" now, can you play it? Are any addons, dlcs etc. planned? How many people are in the multiplayer?

Thanks in advance

pupo162 10-24-2011 06:55 PM

i cnat play myself, but the majority seems to admit that the game is nowhere near its initial release.

AI still needs fixing, and some other stuff.

JG52Krupi 10-24-2011 06:55 PM

A fair few ppl online atm.

state of the game... its getting better and better... if you had low fps things won't have changed much, thats the next patch apparently but they have reduced the stutters.. well by a huge amount for me anyway.

Give it a go, visuals have been worked on... looks amazing now but the next patch or the one after is supposed to give us a 50% increase in fps.


Quote:

Originally Posted by luthier (Post 350181)
Hi everyone,

The patch has gone up to steam. It should autoupdate your game version in a few hours once it propagates down to the world. As long as autoupdate is enabled in your steam (Library – Cliffs of Dover – RMB – Properties – Updates – Always keep this game up to date) you do not to take any further actions.

Patch notes can be found below.

And here’s where we are in terms of plans. We obviously remain hard at work on the series. We will continue to improve the game up until the eventual release of its sequel.

Our main priorities now are:

1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics.
2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels.
3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%.
4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them.
5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them.

I won’t put an ETA on any specific feature at this point. We will go through the same general process as before: internal testing first, then open external testing, and then finally the release. Generally, releases should follow at about the same pace as they have with the current patch.

Thanks everyone, and we hope you enjoy the game!


v1.05.15950 patch notes:


katdogfizzow 10-24-2011 06:55 PM

Quote:

Originally Posted by Lant (Post 353896)
I originally wanted to play CoD when it came out, but it was a bug fest on its release. Whats the state of "Cliffs of Dover" now, can you play it? Are any addons, dlcs etc. planned? How many people are in the multiplayer?

Thanks in advance

Its great if you have a new computer. 3GHz+ and a 1.5Gb+videocard
Yes tons of addons and updates are planned.
There are 20 people in multiplayer.

JG52Krupi 10-24-2011 06:56 PM

Quote:

Originally Posted by pupo162 (Post 353898)
i cnat play myself, but the majority seems to admit that the game is nowhere near its initial release.

AI still needs fixing, and some other stuff.

Hmmm... really?

A fair few nay sayers are now flying online with the latest patch... sure things are progressing slowly but there progressing that the main thing.

JG52Krupi 10-24-2011 06:58 PM

Quote:

Originally Posted by katdogfizzow (Post 353900)
There are 20 people in multiplayer.

24 on ATAG atm that will get to 50 by 9 (UK time) and the repka server normally has a fair few ppl in it.

Lant 10-24-2011 07:02 PM

Quote:

Originally Posted by katdogfizzow (Post 353900)
There are 20 people in multiplayer.

Thats disappointing, there are more in Il2 1946 with Ultrpack 3.0 O_o

It think I wait until some DLC or addon comes out, if they start selling new planes it should (hopefully) be a sign that the worst bugs are fixed.

robtek 10-24-2011 07:05 PM

That will hopefully never happen, the DLC-part i mean!!

For quite a few people there is no way back to il2+UP after playing CoD, worlds apart, imo.

JG52Krupi 10-24-2011 07:06 PM

Quote:

Originally Posted by Lant (Post 353906)
Thats disappointing, there are more in Il2 1946 with Ultrpack 3.0 O_o

It think I wait until some DLC or addon comes out, if they start selling new planes it should (hopefully) be a sign that the worst bugs are fixed.

And once again the moaners turn away another person.

What are your pc specs dude, we should be able to give you a good idea of what you can expect.

P.S. BTW there was 60 ppl on ATAG last night, until steam the game lagged :(

addman 10-24-2011 07:09 PM

Quote:

Originally Posted by katdogfizzow (Post 353900)
Its great if you have a new computer. 3GHz+ and a 1.5Gb+videocard
Yes tons of addons and updates are planned.
There are 20 people in multiplayer.

Soon we won't be needing high-end rigs to play it since luthier told us fps will increase by at least 50% in the next patch. :)


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