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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #261  
Old 10-23-2011, 11:23 AM
kendo65 kendo65 is offline
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As said before, dx11 support is different from featuring dx11 effects.

...
Sorry Robtek. This is a red herring and a misinterpretation.

DX11 support IS exactly the same in the context in which it is used here as 'featuring DX11 effects'.
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  #262  
Old 10-23-2011, 11:29 AM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by kendo65 View Post
Sorry Robtek. This is a red herring and a misinterpretation.

DX11 support IS exactly the same in the context in which it is used here as 'featuring DX11 effects'.
Yes, it's simple, let's move on!

Dx11 and Dx10.1 support is planned for future patches, obviously. To gain almost 50% in performance without losing visual quality MG need to use all DirectX potential.
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  #263  
Old 10-23-2011, 11:43 AM
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robtek robtek is offline
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Originally Posted by kendo65 View Post
Sorry Robtek. This is a red herring and a misinterpretation.

DX11 support IS exactly the same in the context in which it is used here as 'featuring DX11 effects'.
Misinterpretation by whom? I'd say its you, but then : however.
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  #264  
Old 10-23-2011, 11:45 AM
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Feathered_IV Feathered_IV is offline
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Originally Posted by LoBiSoMeM View Post

...fooled with the "we don't have AA in this screenshot because it's an old PC"...
Yeah, in retrospect that was a deliberate lie wasn't it. Considering they still haven't got that working yet. Kind of dissapointing to see ones heroes exposed so badly.

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  #265  
Old 10-23-2011, 12:01 PM
Welshman Welshman is offline
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with rose tinted glasses you can make anything mean anything
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  #266  
Old 10-23-2011, 12:49 PM
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robtek robtek is offline
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with rose tinted glasses you can make anything mean anything
The color of the glasses has nothing to do with that, being that rose or grey!
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  #267  
Old 10-23-2011, 12:57 PM
LoBiSoMeM LoBiSoMeM is offline
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Let's move on. Now the sim is amazing, even with bugs or missing key features. It's MUCH bettere than any old IL-2 titles, modded or not. Let's face the truth!




And the final kick in the head of "my modded IL-2 1946 looks like IL-2 Cliffs ofDoverwithmuchmorecontentandrunsgreatandisstablei nmymodestrig...":



This new sim is amazing, we have great graphics, more complex engine management, damage model, flight model. We have better terrain, we have "MDS" incorporated, we have "Coop-Dogfight" servers at the same time, we have multicrew, missions loaded into missions, scripts...

We have all we need to assure that this sim engine will last a long time!

I'm happy.
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  #268  
Old 10-23-2011, 03:36 PM
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philip.ed philip.ed is offline
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We have better terrain, but it is still largely terrible. Beta 1 was a brilliant step forward. England in the current patch looks like a cold, frosty morning, seen through the eyes of someone on an acid trip.
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  #269  
Old 10-23-2011, 03:42 PM
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Osprey Osprey is offline
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Lobi, your trackIR seems very smooth, and your views zoom in and out. How did you set it up? Is there a TrackIR profile you could make available?
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  #270  
Old 10-23-2011, 03:45 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by philip.ed View Post
We have better terrain, but it is still largely terrible. Beta 1 was a brilliant step forward. England in the current patch looks like a cold, frosty morning, seen through the eyes of someone on an acid trip.
Terrain = elevation data, 3d objects, vegetation, texture layers.

I'm not looking at the sim with your sometimes whinner "gamer" eyes, philip... I don't care if MG modeled "England" with wrong shade or someting, i see the graphics engine potential regards textures, objects, etc. We'll can edit textures with map SDK.

We all know that you dislike the colours like a broken record. You don't need to point that AGAIN!

Last edited by LoBiSoMeM; 10-23-2011 at 03:48 PM.
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